Team Ninja: Ninja Gaiden will silence PS3 critics
Team Ninja‘s own Yosuke Hayashi, who is in charge of producing and directing the highly-anticipated Ninja Gaiden Sigma for the PlayStation 3, let loose some strong fighting words for critics of Sony‘s shiny black console – specifically, how Ninja Gaiden Sigma will shut them up with sheer magnificence and awesomeness.
Well, not exactly that, but he’s pretty confident about it. “I have heard much criticism of the PS3, but I am confident that Ninja Gaiden Sigma will demonstrate how powerful the PS3 really is,” pointed out Yosuke Hayashi.
He explained by citing the difficulty in making a multiplatform title, particularly how hard it is to focus on one system’s specifications and capabilities. Hayashi elaborated,
Multi-format videogames have boomed in recent years, but when you make a game for multiple formats you cannot focus on one machine’s specific capabilities – you have to focus on a common ground for all formats.
And that is how Team Ninja operates. “It is Team Ninja’s policy to push a console to its limit and set high standards. Team Ninja wanted to make Ninja Gaiden Sigma the best action game it could be, and push gaming standards to its upper limit. That is why we chose to make the game for PS3.”
If that’s the case, then why an Xbox title remake instead of a new title altogether? Yosuke responds by saying Team Ninja considers Ninja Gaiden as the number one action game around, so they went with remaking it for the PS3.
He then discussed the key points that could very well make Ninja Gaiden Sigma the killer title for the PlayStation 3 – citing the game’s usage of many graphical techniques. One of them is self-shading, and the fact that it could do all that in 1080p resolution and still run at a silky-smooth 60 frames per second.
Team Ninja‘s own Yosuke Hayashi, who is in charge of producing and directing the highly-anticipated Ninja Gaiden Sigma for the PlayStation 3, let loose some strong fighting words for critics of Sony‘s shiny black console – specifically, how Ninja Gaiden Sigma will shut them up with sheer magnificence and awesomeness.
Well, not exactly that, but he’s pretty confident about it. “I have heard much criticism of the PS3, but I am confident that Ninja Gaiden Sigma will demonstrate how powerful the PS3 really is,” pointed out Yosuke Hayashi.
He explained by citing the difficulty in making a multiplatform title, particularly how hard it is to focus on one system’s specifications and capabilities. Hayashi elaborated,
Multi-format videogames have boomed in recent years, but when you make a game for multiple formats you cannot focus on one machine’s specific capabilities – you have to focus on a common ground for all formats.
And that is how Team Ninja operates. “It is Team Ninja’s policy to push a console to its limit and set high standards. Team Ninja wanted to make Ninja Gaiden Sigma the best action game it could be, and push gaming standards to its upper limit. That is why we chose to make the game for PS3.”
If that’s the case, then why an Xbox title remake instead of a new title altogether? Yosuke responds by saying Team Ninja considers Ninja Gaiden as the number one action game around, so they went with remaking it for the PS3.
He then discussed the key points that could very well make Ninja Gaiden Sigma the killer title for the PlayStation 3 – citing the game’s usage of many graphical techniques. One of them is self-shading, and the fact that it could do all that in 1080p resolution and still run at a silky-smooth 60 frames per second.