Ted Price on why their FPS is good for Japan
Ted Price, Insomniac President, has been a very busy man lately. He’s been taking charge of most of the interviews for their newest project, Resistance: Fall of Man. Last time, he was featured while giving a six-part preview, now he sits down with Play Beyond and gives them the background story and the reasons on why their game should be treated better than other FPS games out there.
In the video interview, Ted gives the game’s background story and how the main character enters the picture. Asia is overrun by the Chimera –a parasitic race– and is taking over Britain. The U.S. sends their troops to help the Brits kick the parasites out, but is immediately wiped out save for one. Sgt. Nathan Hale survives being infected by the virus and continues on fighting with the depleted British troops. However, the game is not told from his point of view but rather from one of the soldiers. In this way, the gamer can observe how the sergeant deals with not only the external aliens he must vanquish, but also the internal demons which he must overcome. Everybody is haunted by their own demons, right?
The variety of gameplay improves thanks to the different enemy AI and unique weapons not normally seen in an FPS. Since the aliens are made up of different forms, they move and attack in different ways. For example, there are some who are team-players and like to swarm while there are those who choose to attack alone, not waiting for reinforcements.
The weapons are not the normal, garden-variety, and Army-issued ones we usually see or hear about, plus it can be combined with other weapons to build a totally different kind of firepower. All these combinations – varied enemy AI, weapon-mixing, third person point of view storytelling- will hopefully make the game more replay-friendly and very engaging.
The First Person Shooter (FPS) genre hasn’t really been a hit in Japan, so most were surprised that Resistance will be coming out as a launch title for the PS3. Ted defends the genre by saying that first-person-shooters can bring a lot more to the Japanese audience in terms of story, variety, and great gameplay. He believes his game offers a lot, be it for single, multiplayer or online, compared to many others.
He talks more on how the PS3’s graphics power and Blu-ray helped them in creating and developing the game. If you don’t want to take our word for it, you can view the whole video on the link below. Do you think Japan will open up to more FPS games because of Resistance: Fall of Man? Why or why not? Let us know through your comments.
Ted Price, Insomniac President, has been a very busy man lately. He’s been taking charge of most of the interviews for their newest project, Resistance: Fall of Man. Last time, he was featured while giving a six-part preview, now he sits down with Play Beyond and gives them the background story and the reasons on why their game should be treated better than other FPS games out there.
In the video interview, Ted gives the game’s background story and how the main character enters the picture. Asia is overrun by the Chimera –a parasitic race– and is taking over Britain. The U.S. sends their troops to help the Brits kick the parasites out, but is immediately wiped out save for one. Sgt. Nathan Hale survives being infected by the virus and continues on fighting with the depleted British troops. However, the game is not told from his point of view but rather from one of the soldiers. In this way, the gamer can observe how the sergeant deals with not only the external aliens he must vanquish, but also the internal demons which he must overcome. Everybody is haunted by their own demons, right?
The variety of gameplay improves thanks to the different enemy AI and unique weapons not normally seen in an FPS. Since the aliens are made up of different forms, they move and attack in different ways. For example, there are some who are team-players and like to swarm while there are those who choose to attack alone, not waiting for reinforcements.
The weapons are not the normal, garden-variety, and Army-issued ones we usually see or hear about, plus it can be combined with other weapons to build a totally different kind of firepower. All these combinations – varied enemy AI, weapon-mixing, third person point of view storytelling- will hopefully make the game more replay-friendly and very engaging.
The First Person Shooter (FPS) genre hasn’t really been a hit in Japan, so most were surprised that Resistance will be coming out as a launch title for the PS3. Ted defends the genre by saying that first-person-shooters can bring a lot more to the Japanese audience in terms of story, variety, and great gameplay. He believes his game offers a lot, be it for single, multiplayer or online, compared to many others.
He talks more on how the PS3’s graphics power and Blu-ray helped them in creating and developing the game. If you don’t want to take our word for it, you can view the whole video on the link below. Do you think Japan will open up to more FPS games because of Resistance: Fall of Man? Why or why not? Let us know through your comments.