By Crom! We’re coming at you with another Age of Conan: Hyborian Adventures Weekend Warrior! This week we got a reset of the feat training prices, a look into the minds of the developers and what they’ve got in the pipeline for us MMORPG fans, and the activation of buddy keys. So sharpen you sword and dive into the full article!
By Crom! We’re back once again for the Age of Conan: Hyborian Adventures Weekend Warrior! This week we see a handful of updates including a reset of the feat training prices which obviously means respecc galore for all the veteran players as well as a look into the minds of the developers and what they’ve got in the pipeline for us MMORPG fans.
Without further ado, let’s take a look at all the chest thumping, lightning casting, head ripping events that happened this week in Age of Conan: Hyborian Adventures!
The community got word from the developers that they will be fixing the weapon speed problems in the game. Recently, the developers dropped the attack speed of male characters to the same speed as the females which caused a lot of complaints from the subscribers. Apparently, the cause of this problem is corrupted data on the server side. Fear not though because a fix is incoming!
Link: Age of Conan: Hyborian Adventures – weapon attack speed to be fixed
On the test live servers, the developers released a rather long memo detailing the changes they planned on making to Age of Conan: Hyborian Adventures. In addition, they have also started testing of the PvP consequence system in the test live servers. Read all about it by following the link directly below.
Link: Age of Conan test live servers: PvP consequence system, focus for next updates revealed
This week, we see the smallest patch to date. Why is it so small? Because the Funcom is currently testing all of the awesome new additions they are going to be adding to the game. This week we get memory leak fixes, which is always a good thing, as well as a retraining price reset which drops respecc costs to 50 copper once again for all players.
Link: Age of Conan patch notes for July 23: memory leak fixes, feat retraining prices reset
The last bit of news this week is the activation of the buddy keys of those players who picked up the collector’s edition of the game. So if you’ve got friends who haven’t experienced the glory of Age of Conan yet, you can get them to try the game (and maybe convince them to start playing).
Link: Age of Conan: Hyborian Adventures – buddy keys now available
Under the Loincloth: a healing virgin no more
I will admit that I’ve had very little experience playing a healer in MMORPGs. It’s just that when partying, I’ve always thought that they did nothing more than watch health bars and heal when necessary. In addition, the weight of having the survival of the entire party resting on you was just a little too much for me. Age of Conan: Hyborian Adventures changed that.
After rolling a Tempest of Set, I got him to level 40 (which, I might add, was considerably easier than with my Barbarian). I then proceeded to take him on an instance run with the Ravens of Memory. After getting some tips from the more experienced healers on the team who also brought their alts, Holyscion and Mikochi, we dove right into the fray.
The party survived the run without a single wipe and we were able to come out with some pretty good loot. All things considered, even though we had experience grouping before, it was a successful and efficient raid with constant communication between the entire team so kudos to all who took part in it (that includes you Pantalaimon, Tyrod, and Iloure).
It wasn’t as difficult as I thought it would be, nor was it boring. You see, healing in Age of Conan mostly consists of Heals over Time or HoTs. These spells heal characters over a span of time leaving the healer some space to actually attack using spells or melee (if you’re a Bear Shaman, that is). However, it is important to know when you should attack and when you should hold back to avoid getting aggro.
During this run, I learned how to properly time my heals, and how to cycle through them quickly and efficiently. I was also introduced to various situations which required me to keep my cool under fire, especially when a mob comes charging towards me and my life starts dropping like crazy.
Overall, I’ve changed my mind on playing a healer. I think learning to heal is an important aspect in developing one’s skills as an MMORPG player. By learning to heal, you not only learn to appreciate their role in the party as well as know when to expect a heal coming your way. It also gives you a little insight on how long certain spells take to cast and what distance you should be from the healer.