The Chronicles of Spellborn – Dev Journal: Animation
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The guys over at mmorpg have another dev journal for the Chronicles of Spellborn. The journal takes a in depth look at character animation for Spellborn. Michael Perdieus, a twenty-eight year old born and raised in Belgium with a obsession for 3D graphics and animation explains the process.
Hi, my name is Michael Perdieus, twenty-eight years old and born and raised in Belgium. I have a Masters degree in Audio Visual Art. During my studies I became passionate for 3D modeling and animation. I gathered a lot of experience working on music videos and commercials before I started working on computer games. I have been a Lead Animator for two games previously, and in the beginning of 2005 I joined Spellborn NV as Lead Animator for The Chronicles of Spellborn. As an Animator I have the magical task of bringing characters to live. All those amazingly designed and modeled beings remain lifeless statues until they are given a skeleton and a lifecycle. Every creature, from the smallest rabbit to the biggest end boss needs its own specific set of animations to make them come to life in a believable way in the Spellborn universe.
The Chronicles of Spellborn is blessed with a very unique style. Everything that is created for the game like models, textures, sounds and animations needs to fit this style and needs to enhance the playerÂ’s experience. As a Lead animator it is my job to make sure that the animations that the Animation Team produces are a perfect fit when all the disciplines come together. Animation-wise this means that some of the animations need to be unrealistic to look real in the game world.
Read on for the full article!
![](http://img.qj.net/uploads/articles_module/15414/header1.jpg)
The guys over at mmorpg have another dev journal for the Chronicles of Spellborn. The journal takes a in depth look at character animation for Spellborn. Michael Perdieus, a twenty-eight year old born and raised in Belgium with a obsession for 3D graphics and animation explains the process.
Hi, my name is Michael Perdieus, twenty-eight years old and born and raised in Belgium. I have a Masters degree in Audio Visual Art. During my studies I became passionate for 3D modeling and animation. I gathered a lot of experience working on music videos and commercials before I started working on computer games. I have been a Lead Animator for two games previously, and in the beginning of 2005 I joined Spellborn NV as Lead Animator for The Chronicles of Spellborn. As an Animator I have the magical task of bringing characters to live. All those amazingly designed and modeled beings remain lifeless statues until they are given a skeleton and a lifecycle. Every creature, from the smallest rabbit to the biggest end boss needs its own specific set of animations to make them come to life in a believable way in the Spellborn universe.
The Chronicles of Spellborn is blessed with a very unique style. Everything that is created for the game like models, textures, sounds and animations needs to fit this style and needs to enhance the playerÂ’s experience. As a Lead animator it is my job to make sure that the animations that the Animation Team produces are a perfect fit when all the disciplines come together. Animation-wise this means that some of the animations need to be unrealistic to look real in the game world.
Read on for the full article!