The Chronicles of Spellborn – Dev Journal: Animation
The guys over at mmorpg have another dev journal for the Chronicles of Spellborn. The journal takes a in depth look at character animation for Spellborn. Michael Perdieus, a twenty-eight year old born and raised in Belgium with a obsession for 3D graphics and animation explains the process.
Hi, my name is Michael Perdieus, twenty-eight years old and born and raised in Belgium. I have a Masters degree in Audio Visual Art. During my studies I became passionate for 3D modeling and animation. I gathered a lot of experience working on music videos and commercials before I started working on computer games. I have been a Lead Animator for two games previously, and in the beginning of 2005 I joined Spellborn NV as Lead Animator for The Chronicles of Spellborn. As an Animator I have the magical task of bringing characters to live. All those amazingly designed and modeled beings remain lifeless statues until they are given a skeleton and a lifecycle. Every creature, from the smallest rabbit to the biggest end boss needs its own specific set of animations to make them come to life in a believable way in the Spellborn universe.
The Chronicles of Spellborn is blessed with a very unique style. Everything that is created for the game like models, textures, sounds and animations needs to fit this style and needs to enhance the playerÂ’s experience. As a Lead animator it is my job to make sure that the animations that the Animation Team produces are a perfect fit when all the disciplines come together. Animation-wise this means that some of the animations need to be unrealistic to look real in the game world.
Read on for the full article!
The guys over at mmorpg have another dev journal for the Chronicles of Spellborn. The journal takes a in depth look at character animation for Spellborn. Michael Perdieus, a twenty-eight year old born and raised in Belgium with a obsession for 3D graphics and animation explains the process.
Hi, my name is Michael Perdieus, twenty-eight years old and born and raised in Belgium. I have a Masters degree in Audio Visual Art. During my studies I became passionate for 3D modeling and animation. I gathered a lot of experience working on music videos and commercials before I started working on computer games. I have been a Lead Animator for two games previously, and in the beginning of 2005 I joined Spellborn NV as Lead Animator for The Chronicles of Spellborn. As an Animator I have the magical task of bringing characters to live. All those amazingly designed and modeled beings remain lifeless statues until they are given a skeleton and a lifecycle. Every creature, from the smallest rabbit to the biggest end boss needs its own specific set of animations to make them come to life in a believable way in the Spellborn universe.
The Chronicles of Spellborn is blessed with a very unique style. Everything that is created for the game like models, textures, sounds and animations needs to fit this style and needs to enhance the playerÂ’s experience. As a Lead animator it is my job to make sure that the animations that the Animation Team produces are a perfect fit when all the disciplines come together. Animation-wise this means that some of the animations need to be unrealistic to look real in the game world.
Read on for the full article!