The Chronicles of Spellborn : Newsletter Tomorrow

The Chronicles of Spellborn web page has a news reminder that their 5th newsletter will be released tomorrow, April 4th. I personally haven’t read any of them yet, but I do plan to read this one, this game is starting to look interesting.

On April 4th we will send out the 5th TCoS newsletter! Among the regular items the newsletter contains a preview of the High House emblems and some insights on the enhancements we made to the Unreal Engine 2.5 for TCoS.

If you are registered on the website make sure you opt in to receive the newsletter in your ‘your details’ settings!



Game info
The Chronicles of Spellborn (TCoS) is an MMO under development by Spellborn NV using the renowned Unreal® Engine™. Players take the role of heroes in a post-apocalyptic fantasy setting where a vast adventure unfolds in an authentic living world.

– Character advancement is separate from the playerÂ’s appearance so every character can look unique from the start.
– Players refine their personal attributes by imbuing items with advancement slots.
– Active skill-based combat and manual targeting allow the player full control in combat.
– 50 character levels advance the playerÂ’s statistics and extend their skill library.
– The Personal experience Points (PeP) system gives stat bonuses for staying alive and eliminates frustrating death penalties.
– Players are rewarded with statues of their characters by topping the rankings or performing great deeds.
– Ancestral quests allow players to experience the past and influence the present.
– In Shard Conquest, players fight for ownership of new Shard realms in massive PvP and PvE battles.
– Arena tournaments reward guilds with stat enhancing trophies or shop ownership.
– Game content is quest based and includes longer quest chains stretching throughout the playerÂ’s life.
The Chronicles of Spellborn web page has a news reminder that their 5th newsletter will be released tomorrow, April 4th. I personally haven’t read any of them yet, but I do plan to read this one, this game is starting to look interesting.

On April 4th we will send out the 5th TCoS newsletter! Among the regular items the newsletter contains a preview of the High House emblems and some insights on the enhancements we made to the Unreal Engine 2.5 for TCoS.

If you are registered on the website make sure you opt in to receive the newsletter in your ‘your details’ settings!



Game info
The Chronicles of Spellborn (TCoS) is an MMO under development by Spellborn NV using the renowned Unreal® Engine™. Players take the role of heroes in a post-apocalyptic fantasy setting where a vast adventure unfolds in an authentic living world.

– Character advancement is separate from the playerÂ’s appearance so every character can look unique from the start.
– Players refine their personal attributes by imbuing items with advancement slots.
– Active skill-based combat and manual targeting allow the player full control in combat.
– 50 character levels advance the playerÂ’s statistics and extend their skill library.
– The Personal experience Points (PeP) system gives stat bonuses for staying alive and eliminates frustrating death penalties.
– Players are rewarded with statues of their characters by topping the rankings or performing great deeds.
– Ancestral quests allow players to experience the past and influence the present.
– In Shard Conquest, players fight for ownership of new Shard realms in massive PvP and PvE battles.
– Arena tournaments reward guilds with stat enhancing trophies or shop ownership.
– Game content is quest based and includes longer quest chains stretching throughout the playerÂ’s life.

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