The Dark Face of Poker
Poker Face will take cards into the shadows.
Source: IGN
November 21, 2005 – Though poker videogames abound these days, Play Technologies wants to take a different approach. The company today announced the development of Poker Face for PC and PSP, which will offer a “darker, complex, and more dangerous world” including a story featuring “card sharks, crime bosses and femme fatales.” The game will also emphasize player models, including subtle facial expressions and “tells.”
“Only around 50% of a poker game in the real world is about the cards,” says Jon Sykes, the Managing Director of Play Technologies. “The rest is about the other players, your ability to guess what they’re up to, the risks of bluffing and the consequences of losing. What we’re doing with Poker Face is recreating all of these other aspects of the game and creating what we believe is an exciting and compelling new way to enjoy poker as a video game.”
Poker Face is currently scheduled for release in fall 2006. We’ll be back with more on the game as details come in.
Poker Face will take cards into the shadows.
Source: IGN
November 21, 2005 – Though poker videogames abound these days, Play Technologies wants to take a different approach. The company today announced the development of Poker Face for PC and PSP, which will offer a “darker, complex, and more dangerous world” including a story featuring “card sharks, crime bosses and femme fatales.” The game will also emphasize player models, including subtle facial expressions and “tells.”
“Only around 50% of a poker game in the real world is about the cards,” says Jon Sykes, the Managing Director of Play Technologies. “The rest is about the other players, your ability to guess what they’re up to, the risks of bluffing and the consequences of losing. What we’re doing with Poker Face is recreating all of these other aspects of the game and creating what we believe is an exciting and compelling new way to enjoy poker as a video game.”
Poker Face is currently scheduled for release in fall 2006. We’ll be back with more on the game as details come in.