The Elder Scrolls IV: Shivering Isles – so, what’s new to do around here?
So, what’s new to do around here…? To which question posed by XCN to Bethesda‘s Pete Hines and Bruce Nesmith, the answer they give is: pretty much everything, because they want The Shivering Isles to be an expansion and worth it, and not just a more-of-the-same exercise. In sum, the new content in the expansion to The Elder Scrolls IV: Oblivion really boils down to, and we summarize:
The grass, the trees, the sky, everything in between, creatures, dungeon types, ingredients, armor, weapons, rocks, trees (mentioned again), landscape, houses, weather, ingredients (again), something about an NPC who will gladly torture anyone at your behest to advance the plot – and that’s a game highlight Bruce points out – new spells, abilities, and weapons, pretty much everything BUT the skill sets. They didn’t want to mess with the game mechanics.
Okay, you get the idea, right? It’s not meant to be sarcastic, when you think about it: that pretty much covers 2,400 Microsoft Points worth of download.
Now all of this new content kind of sits apart from Oblivion, plot-wise and game-wise, reveals Bruce/Pete. Plot-wise, “the events of Shivering Isles remains separate of anything you may be doing in Oblivion.” Game-wise, players can freely shift between Shivering Isles and Oblivion, between Sheogorath’s realm and Cyrodiil, any time they want. BUT they can’t bring certain artifacts out of Shivering Isles, and they can’t bring horses into Shivering Isles.
Also, “crimes in one world don’t convey to the other.” Guess no Interpol in this game, then. And if this isn’t new enough for you, Bethesda does “have plans for at least one more (downloadable content).” It will be a small addition – no more expansions, remember?
So, what’s new to do around here…? To which question posed by XCN to Bethesda‘s Pete Hines and Bruce Nesmith, the answer they give is: pretty much everything, because they want The Shivering Isles to be an expansion and worth it, and not just a more-of-the-same exercise. In sum, the new content in the expansion to The Elder Scrolls IV: Oblivion really boils down to, and we summarize:
The grass, the trees, the sky, everything in between, creatures, dungeon types, ingredients, armor, weapons, rocks, trees (mentioned again), landscape, houses, weather, ingredients (again), something about an NPC who will gladly torture anyone at your behest to advance the plot – and that’s a game highlight Bruce points out – new spells, abilities, and weapons, pretty much everything BUT the skill sets. They didn’t want to mess with the game mechanics.
Okay, you get the idea, right? It’s not meant to be sarcastic, when you think about it: that pretty much covers 2,400 Microsoft Points worth of download.
Now all of this new content kind of sits apart from Oblivion, plot-wise and game-wise, reveals Bruce/Pete. Plot-wise, “the events of Shivering Isles remains separate of anything you may be doing in Oblivion.” Game-wise, players can freely shift between Shivering Isles and Oblivion, between Sheogorath’s realm and Cyrodiil, any time they want. BUT they can’t bring certain artifacts out of Shivering Isles, and they can’t bring horses into Shivering Isles.
Also, “crimes in one world don’t convey to the other.” Guess no Interpol in this game, then. And if this isn’t new enough for you, Bethesda does “have plans for at least one more (downloadable content).” It will be a small addition – no more expansions, remember?