The idea behind weapon skills

Weapon Skills - Image 1 

WoW EU Forums poster Nathalia takes time in her post to inquire about the idea behind the concept of Weapon skills. Nathalia opts to take an endgame perspective and notes that Weapons Skill is useless at level 70, with the crit bonuses being so low that it’s close to nothing.

Nathalia suggests that it should be replaced with at least something useful, or be changed back to the way it was so that it would be helpful. Blizzard Poster Crezax has responded to the inquiry by saying:

I wouldn’t say it’s useless.

Let’s say you increase your weapon skill by 4.

Against a mob 3 levels higher than you, you get: 0.8% lower chance to miss, 0,4% lower chance to get dodged, 2,4% to be parried, and a 0,8% higher chance to crit. That means a 4.8% net increase.

Crezax  has a point here, less useful does not equate to useless. Still, compared to what weapon skill used to do… sigh.

Via WoW EU Forums

Weapon Skills - Image 1 

WoW EU Forums poster Nathalia takes time in her post to inquire about the idea behind the concept of Weapon skills. Nathalia opts to take an endgame perspective and notes that Weapons Skill is useless at level 70, with the crit bonuses being so low that it’s close to nothing.

Nathalia suggests that it should be replaced with at least something useful, or be changed back to the way it was so that it would be helpful. Blizzard Poster Crezax has responded to the inquiry by saying:

I wouldn’t say it’s useless.

Let’s say you increase your weapon skill by 4.

Against a mob 3 levels higher than you, you get: 0.8% lower chance to miss, 0,4% lower chance to get dodged, 2,4% to be parried, and a 0,8% higher chance to crit. That means a 4.8% net increase.

Crezax  has a point here, less useful does not equate to useless. Still, compared to what weapon skill used to do… sigh.

Via WoW EU Forums

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