The PS3 network strategy as discussed in Europe’s DevStation 2007

The PS3 network strategy as discussed in Europe's DevStation 2007 - Image 1At Sony Computer Entertainment Europe‘s annual DevStation conference, SCEE tech executives discussed various topics to the 450 European SCEE-licensed developers who attended. Among the areas explored in the gathering were networking, audio tools, online community features, game case studies, and third party middleware.

Networking seems to be the hottest topic though. Since a lot of the PS3’s features focus on its online capabilities, it became a major issue for both Sony’s global R&D and developer relations departments. SCEEÂ’s vice president of technology Paul Holman spoke on this and clarified the issues that surround it.

This sort of thing doesn’t affect development teams, as they tend to be working on one platform at a time, but for us, we have to take a very holistic view across the platforms. ThereÂ’s connectivity between PSP, PS3 and Home, so the technology has to hang together.

Every month, thereÂ’s a drop of new features and we have to make sure each of those drops works. It can make you look back to the PlayStation 1 days with a certain nostalgia. Things were much simpler then.

A good example of this is the software support for creation on 3D assets. The current version only supports the use of Maya for the creation of 3D assets; however, v1.0 is said to include support for other popular programs such as 3ds Max and Collada support.

Addressing these problems now shows great foresight on the part of SCEE considering that multiple features for the Home community service have either been implemented or are about to be implemented. So far, the entire system is undergoing its closed beta and is expected to be made open to the public by October. They have given word that monthly Software Development Kits will be released monthly until it goes live.

It looks like Sony is getting off to a good start with this. Be sure to keep checking back here for more updates on Sony and the PlayStation 3.

Via DevelopMag

The PS3 network strategy as discussed in Europe's DevStation 2007 - Image 1At Sony Computer Entertainment Europe‘s annual DevStation conference, SCEE tech executives discussed various topics to the 450 European SCEE-licensed developers who attended. Among the areas explored in the gathering were networking, audio tools, online community features, game case studies, and third party middleware.

Networking seems to be the hottest topic though. Since a lot of the PS3’s features focus on its online capabilities, it became a major issue for both Sony’s global R&D and developer relations departments. SCEEÂ’s vice president of technology Paul Holman spoke on this and clarified the issues that surround it.

This sort of thing doesn’t affect development teams, as they tend to be working on one platform at a time, but for us, we have to take a very holistic view across the platforms. ThereÂ’s connectivity between PSP, PS3 and Home, so the technology has to hang together.

Every month, thereÂ’s a drop of new features and we have to make sure each of those drops works. It can make you look back to the PlayStation 1 days with a certain nostalgia. Things were much simpler then.

A good example of this is the software support for creation on 3D assets. The current version only supports the use of Maya for the creation of 3D assets; however, v1.0 is said to include support for other popular programs such as 3ds Max and Collada support.

Addressing these problems now shows great foresight on the part of SCEE considering that multiple features for the Home community service have either been implemented or are about to be implemented. So far, the entire system is undergoing its closed beta and is expected to be made open to the public by October. They have given word that monthly Software Development Kits will be released monthly until it goes live.

It looks like Sony is getting off to a good start with this. Be sure to keep checking back here for more updates on Sony and the PlayStation 3.

Via DevelopMag

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