The Skinny on interfaceLua

interfaceLua

Most developers would claim that they had their humble beginnings coding in LUA, so it’s no surprise that somebody will come and spruce up the player a bit. Putting the GUI replacement bit aside, interfaceLua by Glynnder, also functions as an image viewer as well as system stats display and of course Lua script execution. If all of this sounds vaguely familiar it’s because interfaceLua is what has become of LuaMainFrame2.

Changelog:

V1.05: Added bmp support to image viewer, however it is very slow due to bmplib :p
V1.06: Fixed execFaveHb (Favorite Homebrew Execution) function in image, game and irfs
V1.07: Removed circle from sys menu, made cross also save options
V1.10: General RAM optimisation
V1.15: Added graphical help screen
V1.16: Having big issues with settings menu, sorted them.

Here are some highlights from Glynnder’s exclusive with 7ech that might be of some interest to you. And if you’re looking for the download link, sadly he still can’t divulge it since it is currently participating in a competition. He promised that we’ll have it soon enough though.

GAME:
Taking the place of the four buttons is a rectangle which displays a gamepicture for the lua scripts, similar to ICON0 for eBOOTS (why should C/C++ get all the fun)! This is set via a png file called displaypic.png in the root of the scripts main folder. The scripts icons are also displayed in the game menu. A quick tap of Square will take you back home.

IMAGE:
It will load up ms0:/PSP/Photo automatically, and supports unlimited folders inside PSP/Photo (unlike the PSPÂ’s image viewer) for the moment the image viewer is fairly basic, however I am already working to improve it.

SETTINGS:
You can choose one of four skins from this menu. I have limited it to four for various reasons. I plan to add dynamic skin names though, which would mean the skins wouldn’t always display as “blue”, “red”, “green” & “white”.

IRFS:
From home you can go to irfs, which is currently incomplete.

Via 7ech

interfaceLua

Most developers would claim that they had their humble beginnings coding in LUA, so it’s no surprise that somebody will come and spruce up the player a bit. Putting the GUI replacement bit aside, interfaceLua by Glynnder, also functions as an image viewer as well as system stats display and of course Lua script execution. If all of this sounds vaguely familiar it’s because interfaceLua is what has become of LuaMainFrame2.

Changelog:

V1.05: Added bmp support to image viewer, however it is very slow due to bmplib :p
V1.06: Fixed execFaveHb (Favorite Homebrew Execution) function in image, game and irfs
V1.07: Removed circle from sys menu, made cross also save options
V1.10: General RAM optimisation
V1.15: Added graphical help screen
V1.16: Having big issues with settings menu, sorted them.

Here are some highlights from Glynnder’s exclusive with 7ech that might be of some interest to you. And if you’re looking for the download link, sadly he still can’t divulge it since it is currently participating in a competition. He promised that we’ll have it soon enough though.

GAME:
Taking the place of the four buttons is a rectangle which displays a gamepicture for the lua scripts, similar to ICON0 for eBOOTS (why should C/C++ get all the fun)! This is set via a png file called displaypic.png in the root of the scripts main folder. The scripts icons are also displayed in the game menu. A quick tap of Square will take you back home.

IMAGE:
It will load up ms0:/PSP/Photo automatically, and supports unlimited folders inside PSP/Photo (unlike the PSPÂ’s image viewer) for the moment the image viewer is fairly basic, however I am already working to improve it.

SETTINGS:
You can choose one of four skins from this menu. I have limited it to four for various reasons. I plan to add dynamic skin names though, which would mean the skins wouldn’t always display as “blue”, “red”, “green” & “white”.

IRFS:
From home you can go to irfs, which is currently incomplete.

Via 7ech

Add a Comment

Your email address will not be published. Required fields are marked *