The Wall now coming to Xbox 360
Or that’s what The Wall‘s Vladimir Mamontov has mentioned in an interview with PlayStation Universe. In fact, the first-person shooter by Burut Software and Play Ten Interactive is no longer just coming to the PlayStation 3 and the PC. When it’s coming out, however, wasn’t mentioned. Not even a little clue.
But since our last coverage on The Wall, there seems to be little that has been developed through the months up to today. Aside from the usual game concepts that the game will be touting – you know, 20 vehicles and 15 weapons currently in design to date – Mamontov couldn’t reveal much about the game because it seems to still be in the early stages of development.
Or that’s what we believe he means. Non-disclosure agreements and SIXAXIS aside, there are no specifics on technical aspects of the game, such as frame rates and resolutions. But previous preview screenshots of the game’s sceneries were telling that the game may probably be more polished now than it was before E3 2006.
Beauty leads to power, and power begs the question: how will the game perform on each platform? Mamontov explained Burut’s current treatment, saying, “Each platform has its own peculiarities, which we thoroughly consider while working on the project.” Digging around further, we’ve found that the game will be designed as a totally destructible environment, and the PC version will be able to support AGEIA‘s PhysX physics solution. PlayStation 3 fans, take a hint and rejoice.
He did reveal that the game was using the same engine for Bethesda‘s The Elder Scrolls IV: Oblivion and Sid Meier’s Pirates! called GameBryo. Weapon customization may have been originally planned for the game, but it is currently being looked at following Burut’s interpretation of THQ’s S.T.A.L.K.E.R.: Shadow of Chernobyl as a “flawed example of a good idea.”
Or that’s what The Wall‘s Vladimir Mamontov has mentioned in an interview with PlayStation Universe. In fact, the first-person shooter by Burut Software and Play Ten Interactive is no longer just coming to the PlayStation 3 and the PC. When it’s coming out, however, wasn’t mentioned. Not even a little clue.
But since our last coverage on The Wall, there seems to be little that has been developed through the months up to today. Aside from the usual game concepts that the game will be touting – you know, 20 vehicles and 15 weapons currently in design to date – Mamontov couldn’t reveal much about the game because it seems to still be in the early stages of development.
Or that’s what we believe he means. Non-disclosure agreements and SIXAXIS aside, there are no specifics on technical aspects of the game, such as frame rates and resolutions. But previous preview screenshots of the game’s sceneries were telling that the game may probably be more polished now than it was before E3 2006.
Beauty leads to power, and power begs the question: how will the game perform on each platform? Mamontov explained Burut’s current treatment, saying, “Each platform has its own peculiarities, which we thoroughly consider while working on the project.” Digging around further, we’ve found that the game will be designed as a totally destructible environment, and the PC version will be able to support AGEIA‘s PhysX physics solution. PlayStation 3 fans, take a hint and rejoice.
He did reveal that the game was using the same engine for Bethesda‘s The Elder Scrolls IV: Oblivion and Sid Meier’s Pirates! called GameBryo. Weapon customization may have been originally planned for the game, but it is currently being looked at following Burut’s interpretation of THQ’s S.T.A.L.K.E.R.: Shadow of Chernobyl as a “flawed example of a good idea.”