Thomas: Warhammer is not a WoW copycat

Monster OgreEver since Warhammer Online: Age of Reckoning was announced, a good number of people dismissed it immediately thinking its just another WoW copycat. What most don’t realize is that WAR is being developed in collaboration with Games Workshop, a company that was founded back in 1975. And that very fact is what Sanya Thomas, Director of Community Relations, would like to point out.

“The answer is no, we did not mimic that other game. There was never a chance that we would throw out more than twenty years of development and design just because another company found that look and style so inspirational,” stated the director. Accordingly, certain races and characters in WAR are very reminiscent of WoW lore.

Thomas then reiterated that there are actually a lot of things that distinguish their MMO from other titles. “Role players will love the rich backstory and lore. Twenty years of novels, stories, tabletop books, and more has given us this amazingly layered world.” explains the director. Thomas then added: “So I believe the spirit of the war gamer is part of the game that we’re building, and that the war gamers in the community will be able to see it. But only beta testing will prove my belief.”

After that, Sanya Thomas further discussed the other aspects of the game such as leveraging multi-core processor technology, the evolution of RvR throughout the course of character’s career, and many more. If you want to know more about the game, the whole interview can be read via the link below

Warhammer Online will be published by EA Mythic and is expected to hit store shelves by Fall of 2007.

Monster OgreEver since Warhammer Online: Age of Reckoning was announced, a good number of people dismissed it immediately thinking its just another WoW copycat. What most don’t realize is that WAR is being developed in collaboration with Games Workshop, a company that was founded back in 1975. And that very fact is what Sanya Thomas, Director of Community Relations, would like to point out.

“The answer is no, we did not mimic that other game. There was never a chance that we would throw out more than twenty years of development and design just because another company found that look and style so inspirational,” stated the director. Accordingly, certain races and characters in WAR are very reminiscent of WoW lore.

Thomas then reiterated that there are actually a lot of things that distinguish their MMO from other titles. “Role players will love the rich backstory and lore. Twenty years of novels, stories, tabletop books, and more has given us this amazingly layered world.” explains the director. Thomas then added: “So I believe the spirit of the war gamer is part of the game that we’re building, and that the war gamers in the community will be able to see it. But only beta testing will prove my belief.”

After that, Sanya Thomas further discussed the other aspects of the game such as leveraging multi-core processor technology, the evolution of RvR throughout the course of character’s career, and many more. If you want to know more about the game, the whole interview can be read via the link below

Warhammer Online will be published by EA Mythic and is expected to hit store shelves by Fall of 2007.

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