THQ taking steps for the future, Q2 performance “not acceptable”
Reacting to the company’s revenue forecasts being lowered for the fiscal year, THQ CEO Brian Farrell has announced that the studio will be taking steps to address the situation. THQ’s estimates for their fiscal year was recently lowered due to the lack of performance of their games.
Farrell explains that the company will be taking steps to ensure that the under-performance of Stuntman: Ignition (PS2, PS3, 360) and Juiced 2: Hot Import Nights (PS3, PS2, PSP, Xbox 360, PC, DS) won’t be repeated, saying that the incident is “not acceptable.”
Farrell also goes on to explain the status of some of their games. The Xbox 360 and PC versions of Frontlines: Fuel of War are expected to ship on time, but the PlayStation 3 version will be delayed due to problems with the Unreal Engine. As for their game de Blob, Farrell explains that the delay was to give the game the “final level of polish” to make it “look more like a Nintendo-level Wii product.”
Farrell also commented on the status of Saints Row 2 (PS3, Xbox 360), explaining that the departure of some of their lead design members (who formed the Blazing Lizard studio) will not affect the game. He states that “we haven’t lost any key development talent. We have a tremendous studio there with a lot of talent.”
Reacting to the company’s revenue forecasts being lowered for the fiscal year, THQ CEO Brian Farrell has announced that the studio will be taking steps to address the situation. THQ’s estimates for their fiscal year was recently lowered due to the lack of performance of their games.
Farrell explains that the company will be taking steps to ensure that the under-performance of Stuntman: Ignition (PS2, PS3, 360) and Juiced 2: Hot Import Nights (PS3, PS2, PSP, Xbox 360, PC, DS) won’t be repeated, saying that the incident is “not acceptable.”
Farrell also goes on to explain the status of some of their games. The Xbox 360 and PC versions of Frontlines: Fuel of War are expected to ship on time, but the PlayStation 3 version will be delayed due to problems with the Unreal Engine. As for their game de Blob, Farrell explains that the delay was to give the game the “final level of polish” to make it “look more like a Nintendo-level Wii product.”
Farrell also commented on the status of Saints Row 2 (PS3, Xbox 360), explaining that the departure of some of their lead design members (who formed the Blazing Lizard studio) will not affect the game. He states that “we haven’t lost any key development talent. We have a tremendous studio there with a lot of talent.”