TimeShift gets an overhaul
Saber Interactive is a video game developer based in Saint Petersburg, Russia. They focus on first person shooter games. It released the game Will Rock in 2003, and is currently developing another game called TimeShift.”>Saber Interactive, the guys behind the Sierra’s chrono shooter for the PC, Xbox 360 and PlayStation 3, was given an entire year to patch up a game that was reportedly plagued with “seven bugs.” But following a year’s delay, TimeShift underwent a complete overhaul.
In an interview with IGN, it has been revealed that the game’s visual appeal took an “up close and personal” feel, sporting immense detail and darker theme than before. But that’s not all. The game also endured the trashing of four entire levels, overall character redesigns, tweaking to time control mechanics and gameplay, integration of the Havok 4.5 physics engine and a painful revamp of the entire graphics engine.
But why go through all that trouble? That’s because Saber considered TimeShift‘s old iteration as uncompetitive in a “post-Unreal Engine 3″ world. Also Saber’s Kyle Peschel explained that gamers didn’t quite get the “Steam Punk” bit, and believes that they’ve done well with the new face of TimeShift.
A few of the maps have even been made larger. Physics have been improved that an enemy’s gibs won’t just fly over the place, they’ll flip-flop and dance around until they land. New scripting made enemies more lifelike in their mannerisms, while Saber Interactive hopes to deliver the title balanced in performance and features over all platforms.
Saber Interactive is a video game developer based in Saint Petersburg, Russia. They focus on first person shooter games. It released the game Will Rock in 2003, and is currently developing another game called TimeShift.”>Saber Interactive, the guys behind the Sierra’s chrono shooter for the PC, Xbox 360 and PlayStation 3, was given an entire year to patch up a game that was reportedly plagued with “seven bugs.” But following a year’s delay, TimeShift underwent a complete overhaul.
In an interview with IGN, it has been revealed that the game’s visual appeal took an “up close and personal” feel, sporting immense detail and darker theme than before. But that’s not all. The game also endured the trashing of four entire levels, overall character redesigns, tweaking to time control mechanics and gameplay, integration of the Havok 4.5 physics engine and a painful revamp of the entire graphics engine.
But why go through all that trouble? That’s because Saber considered TimeShift‘s old iteration as uncompetitive in a “post-Unreal Engine 3″ world. Also Saber’s Kyle Peschel explained that gamers didn’t quite get the “Steam Punk” bit, and believes that they’ve done well with the new face of TimeShift.
A few of the maps have even been made larger. Physics have been improved that an enemy’s gibs won’t just fly over the place, they’ll flip-flop and dance around until they land. New scripting made enemies more lifelike in their mannerisms, while Saber Interactive hopes to deliver the title balanced in performance and features over all platforms.