TNGames CEO on the ForceWear rumble vest
Remember the old Aura Interactor “virtual reality vest?” It didn’t really take off, but the concept was a good one. Showing that you can’t really put a good concept down, a company named ForceWear“>TNGames is looking to take current rumble technology one step forward with the ForceWear vest.
PSU recently had a sit-down with TNGames CEO Mark Ombrellaro and got some details regarding the ForceWear.
In development for roughly six years now, the ForceWear vest is basically a wearable force generation system equipped with eight pressure areas. According to Ombrellaro, the ForceWear vest actually imparts tactile events and impact within the game to the user. This is done through the vest’s eight contact points (four in front, four in back) which can generate up to 10 pound of force each.
The whole thing is also directional, so players who get shot in the back will “actually feel the gunfire in their back while they may not be otherwise aware of this using standard visual display cues.” It’s not just for FPS and fighting games, too. Ombrellaro says that ForceWear can also be used to impart G-force effects for driving/racing or aerial flight content.
ForceWear is first being introduced on the PC platform. Ombrellaro says that TNGames is currently working on having the technology enabled on all of the various console platforms. The ForceWear’s controlling code has also been made available to game developers. This will let them integrate ForceWear support into their videogames and control the functionality of the Forcewear vest.
There are no price details yet, but Ombrellaro says that the ForceWear vest is slated for a November 2007 release.
Via PSU
Remember the old Aura Interactor “virtual reality vest?” It didn’t really take off, but the concept was a good one. Showing that you can’t really put a good concept down, a company named ForceWear“>TNGames is looking to take current rumble technology one step forward with the ForceWear vest.
PSU recently had a sit-down with TNGames CEO Mark Ombrellaro and got some details regarding the ForceWear.
In development for roughly six years now, the ForceWear vest is basically a wearable force generation system equipped with eight pressure areas. According to Ombrellaro, the ForceWear vest actually imparts tactile events and impact within the game to the user. This is done through the vest’s eight contact points (four in front, four in back) which can generate up to 10 pound of force each.
The whole thing is also directional, so players who get shot in the back will “actually feel the gunfire in their back while they may not be otherwise aware of this using standard visual display cues.” It’s not just for FPS and fighting games, too. Ombrellaro says that ForceWear can also be used to impart G-force effects for driving/racing or aerial flight content.
ForceWear is first being introduced on the PC platform. Ombrellaro says that TNGames is currently working on having the technology enabled on all of the various console platforms. The ForceWear’s controlling code has also been made available to game developers. This will let them integrate ForceWear support into their videogames and control the functionality of the Forcewear vest.
There are no price details yet, but Ombrellaro says that the ForceWear vest is slated for a November 2007 release.
Via PSU