Tomb Raider Anniversary interview: Lara the explorer in solitude

Tomb Raider Anniversary - Lara Croft goes back to her

Lara is going back to her roots with the release of Tomb Raider: Anniversary. Ten whole years have passed since the world first got introduced to the videogame character that Angelina Jolie further immortalized in the movies. But, with the previous release of Tomb Raider Legends, how good will this remake be?

GamesRadar had a little sit-down with Crystal Dynamics game designer Jason Botta. Today, they published the first part of the interview, and one of the interesting topics they talked about involves how the developers wanted to once again bring out the feeling of solitude that the original game had.

The original game had a feeling of solitude – do you think the new version has a similar feeling?

Yeah it does – that’s one of the things that we really noted from the original when we started out to make this remake of sorts, was the fact that the original one had a sense of solitude of Lara in these environments. It was just her for long periods of time with no music and just sort of her exploring and then she would come upon animals in her environment that she’d take out, there’d be another period of no combat, no music, just her ambient sound effects, exploration – we really wanted to recapture that mood and it’s definitely become one of the things that we stuck to when we were redesigning the game.

Come to think of it, he’s right. Throughout the Tomb Raider franchise, Lara sort of got into a whole mix of things, and had to encounter automatic-rifle’d baddies in the strangest places. In the first game, I do remember walking through whole levels in silence. For some reason, the franchise had slightly veered away from the tomb raiding aspect and focused more on some urban action. Good thing they decided to bring Lara back to her “explorer roots.”

You can click the “Read” link below to head on over to GamesRadar’s interview.

Tomb Raider Anniversary - Lara Croft goes back to her

Lara is going back to her roots with the release of Tomb Raider: Anniversary. Ten whole years have passed since the world first got introduced to the videogame character that Angelina Jolie further immortalized in the movies. But, with the previous release of Tomb Raider Legends, how good will this remake be?

GamesRadar had a little sit-down with Crystal Dynamics game designer Jason Botta. Today, they published the first part of the interview, and one of the interesting topics they talked about involves how the developers wanted to once again bring out the feeling of solitude that the original game had.

The original game had a feeling of solitude – do you think the new version has a similar feeling?

Yeah it does – that’s one of the things that we really noted from the original when we started out to make this remake of sorts, was the fact that the original one had a sense of solitude of Lara in these environments. It was just her for long periods of time with no music and just sort of her exploring and then she would come upon animals in her environment that she’d take out, there’d be another period of no combat, no music, just her ambient sound effects, exploration – we really wanted to recapture that mood and it’s definitely become one of the things that we stuck to when we were redesigning the game.

Come to think of it, he’s right. Throughout the Tomb Raider franchise, Lara sort of got into a whole mix of things, and had to encounter automatic-rifle’d baddies in the strangest places. In the first game, I do remember walking through whole levels in silence. For some reason, the franchise had slightly veered away from the tomb raiding aspect and focused more on some urban action. Good thing they decided to bring Lara back to her “explorer roots.”

You can click the “Read” link below to head on over to GamesRadar’s interview.

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