Tomb Raider: Underworld DLC gets new release date, bug fix update
Lara Croft is now back on track after being caught in an unexpected delay. The first downloadable episode for Tomb Raider: Underworld is now scheduled for a release on February 24.
More details after the link.
Lara Croft is now back on track after being caught in an unexpected delay. The first downloadable episode for Tomb Raider: Underworld is now scheduled for a release on February 24, two weeks later than its original release date.
According to Eidos, the delay was due to “an unexpected technical issue,” but the DLC is now hunky dory. Says Eidos’ Jason Walker:
Beneath the Ashes has passed all testing at Microsoft and has been given a confirmed release date of the 24th February 2009.
Now you better free up some space because the DLC, Beneath the Ashes, will demand 948 MB of your hard drive. The second DLC, Lara’s Shadow, will be released on March 10 and will need 1.07 GB of space.
Eidos will also be releasing a massive bug fix update, detailed below (note that TRU means Tomb Raider Underworld):
- In some circumstances reward progress could be lost when restarting TRU either through a save game reload, or through starting a new game.
- In rare circumstances, animated water running down walls (textures) in TRU could cease to animate.
- While being Â“teleportedÂ” during a cinematic (where the player will end the cinematic in a new position), there were rare circumstances where Lara would be left with a very high velocity which caused her current or next jump to throw her much further.
- While executing an adrenaline attack (which causes the game to go into a Â“bullet timeÂ” slow motion effect), if the player restarted the game, or reloaded a save game, the subsequent menu animation for costume and weapon selection would be in slow motion.
- Under rare circumstances the player could teleport from one fluid movement primitive to another.
- Under some circumstances Lara could Â“missÂ” picking up a portable object, which led to her having to re-attempt the pick up.
- Under certain circumstances the full screen effects for adrenaline mode could become corrupted.
- Under rare circumstances engaging and pulling an object with the grapple caused a crash.
- Fixed numerous issues in the code that was causing conflicts between OLAPI and the system listener relating to saving loading and mounting of downloadable content packs.
- Fix for crash when loading a game that was previously saved while the player was inserting an object
- Fixed a rare crash when trying to load a save game on level 5.
- Fixed a bug where the player could force the slow down from the adrenaline mode to never end (even though the mode itself had ended).
- When downloading content from Xbox Live, the current language selection no longer gets changed back to English when the new content is mounted.
- When mounting DLC content, the content is now properly associated with a user profile to support HDD roaming.
- Other minor issues addressed.