Tomb Raider: Underworld glitch prevents players from finishing game

'Tomb Raider Underworld' Wii Version Has Game Ending Glitch - Image 1Eidos is in hot water yet again. A glitch was found in the Wii version of Tomb Raider: Underworld that effectively prevents players from completing the game.

After numerous complaints from gamers (understandably), Eidos has responded with some suggestions on how to solve the problem. No, they don’t recommend that you don’t buy the game.

Eidos is in hot water yet again. A glitch was found in the Wii version of Tomb Raider: Underworld that effectively prevents players from completing the game. The glitch is found near the end of the Coastal Thailand level. Here’s a vid of what the level should be like:

In the Wii version, the lever at the end doesn’t appear at all. After numerous complaints from gamers (understandably), Eidos has responded with some suggestions on how to solve the problem. No, they don’t recommend that you don’t buy the game.

After the MAP ROOM where they spin a large structure using ThorÂ’s Gauntlet for the first time, a lever is sometimes not appearing (Lara would normally jump onto the lever and use her bodyweight to make it move downwards).

To rectify this, players should either:

  • Revert back to a previous save and playthrough again.
  • If the user already has an SD card they can use the attached saves and instructions below (note – they will lose all treasures they have collected if they use these). http://support.eidosinteractive.com/Â…31&nav=0,1,372
  1. Unzip “20081124 TRU Wii NTSC save.rar”
  2. Place the contents of the unzipped folder onto an SD card.
  3. Ensure the Wii is off and insert the SD Card into the Wii.
  4. Boot up the Wii without the disc in.
  5. Go to the Wii Options -> Select Save Data -> Select Wii -> Select SD Card.
  6. Select the TR:Underworld file and then select the option copy to Wii memory
  7. After save is copied remove SD card and reboot the Wii.
  8. Start the game and Load the Save.

This seems like a chewing gum solution to a leaky problem. A more efficient (and fair) solution would be sending players new (and fixed) copies of the game, but seeing as how Eidos recently went through a rough patch, we might not see that happen anytime soon.

Via Eidos Games

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