Too Human: gameplay and the X06 no show

boxartLet’s start with the issue that most of you have probably been wondering about: why Too Human, the action-adventure game based on the future of technology, didn’t show up at the recently held X06.

According to Denis Dyack, a member of the Silicon Knight team, the reason why they didn’t bring Too Human to the X06 was that they simply weren’t ready to show the game. Denis also says that their main goal in showing the game was to give the people a real feel of what it will be like when it comes out, and that includes story, audio, gameplay, artwork, and technology.

At the time of X06, they weren’t ready to show the game in all its goodness so they decided to hold back. But Denis also assures us that everything’s going well with the game’s development and that there will be a preview of the game soon. Alright, now that we got that out of the way, let’s move on to the gameplay.

Control Scheme: the right analog stick is used to perform your basic melee combat attacks, allowing you to instantly attack in any direction and flow attacks effortlessly between targets.
Different patterns and combinations of the conventional buttons and triggers will give you access to ranged gun combat, juggle attacks, air combat, finishing moves, and tons of advanced combos and moves.

Other than the control scheme, Denis doesn’t provide much other detailed info on the action elements of the game, which has only led to further speculation about the game’s content and gameplay. But Silicon Knights says that the reason why they haven’t revealed much info is because they believe that the game should be played and experienced for it to be fully understood.

But rest assured that the game will live up to both the action AND adventure genre when this game comes out — an intense action based combat game with deep RPG gameplay. Your character’s play style will be defined by the choices you make and the skills and abilities you gain. As Baldur, the main hero, embarks on the task of saving humanity from a horde of robots gone haywire, these skills will definitely help out in slaying beasts with sword attacks, hammer smashes, shootouts, and tons more.

Thus, the weapons you choose and how you combine them to issue kickass attacks will change the experience and combat possibilities. Add to that the co-op multiplayer mode that the game will feature, you can only imagine the endless combat possibilities you’ll be getting yourself into. We mentioned in an earlier article that the game’s release date has been pushed back, and according to IGN, the game is now scheduled for release April next year. We’ll keep you posted for more info.

Via IGN

boxartLet’s start with the issue that most of you have probably been wondering about: why Too Human, the action-adventure game based on the future of technology, didn’t show up at the recently held X06.

According to Denis Dyack, a member of the Silicon Knight team, the reason why they didn’t bring Too Human to the X06 was that they simply weren’t ready to show the game. Denis also says that their main goal in showing the game was to give the people a real feel of what it will be like when it comes out, and that includes story, audio, gameplay, artwork, and technology.

At the time of X06, they weren’t ready to show the game in all its goodness so they decided to hold back. But Denis also assures us that everything’s going well with the game’s development and that there will be a preview of the game soon. Alright, now that we got that out of the way, let’s move on to the gameplay.

Control Scheme: the right analog stick is used to perform your basic melee combat attacks, allowing you to instantly attack in any direction and flow attacks effortlessly between targets.
Different patterns and combinations of the conventional buttons and triggers will give you access to ranged gun combat, juggle attacks, air combat, finishing moves, and tons of advanced combos and moves.

Other than the control scheme, Denis doesn’t provide much other detailed info on the action elements of the game, which has only led to further speculation about the game’s content and gameplay. But Silicon Knights says that the reason why they haven’t revealed much info is because they believe that the game should be played and experienced for it to be fully understood.

But rest assured that the game will live up to both the action AND adventure genre when this game comes out — an intense action based combat game with deep RPG gameplay. Your character’s play style will be defined by the choices you make and the skills and abilities you gain. As Baldur, the main hero, embarks on the task of saving humanity from a horde of robots gone haywire, these skills will definitely help out in slaying beasts with sword attacks, hammer smashes, shootouts, and tons more.

Thus, the weapons you choose and how you combine them to issue kickass attacks will change the experience and combat possibilities. Add to that the co-op multiplayer mode that the game will feature, you can only imagine the endless combat possibilities you’ll be getting yourself into. We mentioned in an earlier article that the game’s release date has been pushed back, and according to IGN, the game is now scheduled for release April next year. We’ll keep you posted for more info.

Via IGN

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