TotemBall Gameplay Demo and Live Vision Face Mapping Preview

Well, Xbox 360 fans, we have another video for you today: a gameplay demo of TotemBall, the pack-in game that will ship along with Microsoft‘s Xbox 360 Live Vision camera accessory. For more pictures of the camera, check out our previous articles.

Anyway. TotemBall. It’s a musical platform game for Xbox Live. It’s designed for use with the Xbox camera, which means that you point the camera towards you and control the game using your own body. For a better idea, watch the vid.

We also have a little peek at how Microsoft’s image mapping interface works. The whole thing is built around DigiMask‘s face rendering technology, which has been used before in a number of PS2 titles using Sony’s EyeToy accessory. For the Xbox 360, the face rendering technology will be utilized in at least two upcoming titles.

The following pics are of the internal demonstration software, so the final version for the Xbox 360 may turn out to be drastically different.

DigiMask face rendering techDigiMask face rendering tech
DigiMask face rendering techDigiMask face rendering techDigiMask face rendering tech


So, there you have it, ladies and gentlemen, two more weapons added to Microsoft’s arsenal. There have been rumors that the Nintendo Wii will have image-mapping capabilities, so the day when all three consoles meet head to head (or HD to HD, in this case) is looking to be quite exciting indeed.

If you have thoughts and opinions on this topic, don’t hesitate to leave a comment.

Well, Xbox 360 fans, we have another video for you today: a gameplay demo of TotemBall, the pack-in game that will ship along with Microsoft‘s Xbox 360 Live Vision camera accessory. For more pictures of the camera, check out our previous articles.

Anyway. TotemBall. It’s a musical platform game for Xbox Live. It’s designed for use with the Xbox camera, which means that you point the camera towards you and control the game using your own body. For a better idea, watch the vid.

We also have a little peek at how Microsoft’s image mapping interface works. The whole thing is built around DigiMask‘s face rendering technology, which has been used before in a number of PS2 titles using Sony’s EyeToy accessory. For the Xbox 360, the face rendering technology will be utilized in at least two upcoming titles.

The following pics are of the internal demonstration software, so the final version for the Xbox 360 may turn out to be drastically different.

DigiMask face rendering techDigiMask face rendering tech
DigiMask face rendering techDigiMask face rendering techDigiMask face rendering tech


So, there you have it, ladies and gentlemen, two more weapons added to Microsoft’s arsenal. There have been rumors that the Nintendo Wii will have image-mapping capabilities, so the day when all three consoles meet head to head (or HD to HD, in this case) is looking to be quite exciting indeed.

If you have thoughts and opinions on this topic, don’t hesitate to leave a comment.

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