Try out 5 new DSMotion-supported games
Talk about a giveaway! Mollusk recently updated PAlib with a bunch of new games and ports that will work with the fabled DSMotion Card.
The DSMotion Card allows any DS unit to sense motion, which makes it act a little bit like a Wiimote or the SIXAXIS, except you’re playing the game on the controller itself. What makes it even more intriguing is how games can be ported to work with DSMotion, which can actually allow for a substantial library of DS homebrew games to run on it. Provided that motion sensing actually makes sense with your app, of course.
You’ve got some pretty strong remakes in this homebrew blowout. Of the ports, we have Carre Rouge and Circular Defense. In the Carre Rouge port, you’ll now be using motion sensing to keep a red box from hitting the edges of the screen or the blue boxes that keep moving around. In Circular Defense, your job is to raise shields to keep the space station for being shot, using the DSMotion to help you pull it off.
The list of other quirky titles includes DoubleSkill, in which you have to keep two balls balanced or in the air using proper use of motion sensors, MotionDraw2, a modified version of MotionDraw that uses the DSMotion control scheme, and Mental Pong, a version of Pong in which the commands change every 10 points. In the case of Mental Pong, the game will also run using a stylus if your DS doesn’t sense a motion card, though the others probably can’t be switched.
Still, it brings a lot of hope that DSMotion can become an standard part of DS homebrew, especially when we can use it for fun things like these. Enjoy the download, and don’t hesitate to check the source link if you want to grab the source code or ask Mollusk for help.
Download: [Carre Rouge Motion]
Download: [Circular Defense Motion]
Download: [Double Skill Motion]
Download: [Mental Pong]
Download: [Motion Draw 2]
Talk about a giveaway! Mollusk recently updated PAlib with a bunch of new games and ports that will work with the fabled DSMotion Card.
The DSMotion Card allows any DS unit to sense motion, which makes it act a little bit like a Wiimote or the SIXAXIS, except you’re playing the game on the controller itself. What makes it even more intriguing is how games can be ported to work with DSMotion, which can actually allow for a substantial library of DS homebrew games to run on it. Provided that motion sensing actually makes sense with your app, of course.
You’ve got some pretty strong remakes in this homebrew blowout. Of the ports, we have Carre Rouge and Circular Defense. In the Carre Rouge port, you’ll now be using motion sensing to keep a red box from hitting the edges of the screen or the blue boxes that keep moving around. In Circular Defense, your job is to raise shields to keep the space station for being shot, using the DSMotion to help you pull it off.
The list of other quirky titles includes DoubleSkill, in which you have to keep two balls balanced or in the air using proper use of motion sensors, MotionDraw2, a modified version of MotionDraw that uses the DSMotion control scheme, and Mental Pong, a version of Pong in which the commands change every 10 points. In the case of Mental Pong, the game will also run using a stylus if your DS doesn’t sense a motion card, though the others probably can’t be switched.
Still, it brings a lot of hope that DSMotion can become an standard part of DS homebrew, especially when we can use it for fun things like these. Enjoy the download, and don’t hesitate to check the source link if you want to grab the source code or ask Mollusk for help.
Download: [Carre Rouge Motion]
Download: [Circular Defense Motion]
Download: [Double Skill Motion]
Download: [Mental Pong]
Download: [Motion Draw 2]