Tsutomu Kouno provides more details about LocoRoco sequel
Tsutomu Kouno, the mind behind the game filled with rolling and singing blobs of joy, Loco Roco, revealed some tasty new hints about the game’s next-gen sequel in a talk at the recent Develop Conference. We get you the the inside details on what’s to expect with the upcoming PS3 hit that’s bound to have everyone singing along in melodic gibberish.
In the conference, Tsutomu explained his rationale behind games such as Loco Roco – he wanted to create games that would surprise and entertain not just one or two particularly niche, but the entire world, hopefully providing people with a new way to play games in the process. That said, he revealed that he hoped to include more crowd AI and physics in the sleeper hit’s next-gen sequel.
While this may not read like much of a hint, we can’t help but wonder what sorts of amazing things Tsutomu could pull off with it. Crowd AI and physics – this could probably mean that each and every moja in the game would have its own distinct personality and level of unpredictability, which could prove beneficial or hazardous depending on what you want to do. It could also be a subtle hint as to the scale of the game – you’ll be able to control hundreds of mojas, maybe even thousands.
Daydreaming aside, we can’t wait to see just how this new update impacts the world of those cute singing blobs. Updates as we get them, so watch this space!
Tsutomu Kouno, the mind behind the game filled with rolling and singing blobs of joy, Loco Roco, revealed some tasty new hints about the game’s next-gen sequel in a talk at the recent Develop Conference. We get you the the inside details on what’s to expect with the upcoming PS3 hit that’s bound to have everyone singing along in melodic gibberish.
In the conference, Tsutomu explained his rationale behind games such as Loco Roco – he wanted to create games that would surprise and entertain not just one or two particularly niche, but the entire world, hopefully providing people with a new way to play games in the process. That said, he revealed that he hoped to include more crowd AI and physics in the sleeper hit’s next-gen sequel.
While this may not read like much of a hint, we can’t help but wonder what sorts of amazing things Tsutomu could pull off with it. Crowd AI and physics – this could probably mean that each and every moja in the game would have its own distinct personality and level of unpredictability, which could prove beneficial or hazardous depending on what you want to do. It could also be a subtle hint as to the scale of the game – you’ll be able to control hundreds of mojas, maybe even thousands.
Daydreaming aside, we can’t wait to see just how this new update impacts the world of those cute singing blobs. Updates as we get them, so watch this space!