Turtle Rock Studios’ Michael Booth talks about Left 4 Dead
After knowing more about Left 4 Dead from Valve’s project manager Eric Johnson and marketing manager Doug Lombardi, we now focus our attention to Turtle Rock Studios‘ founder Michael Booth and his opinions about their game bound to hit the Xbox 360 and PC.
FiringSquad was able to secure a chit-chat with Mr. Booth and various topics were raised, including main human characters and how different they are in terms of gameplay. To that, he said:
In Left 4 Dead, players may assume the role of any of the four Survivors or one of four “Boss Infected.” Our AI technology allows games of 1 to 8 players – bots will assume the remaining Survivor and Boss Infected roles when human players are not available. The four Survivors have the same abilities and weapons available to them at the beginning of each campaign. However, it’s the weapons you find and the tactical choices you make that define your role on the Survivor team.
He also mentioned the types of zombies in the game. There are the mobs of AI-controlled zombies (or as Booth calls them, “infected”), then there are five “Boss Infected” (the higher, more powerful zombies) – Witch, Boomer, Hunter, Smoker, Tank.
All of them, with the exception of the Witch could be played by human players. When asked about the main goals in each round of the game, he said:
Similar to Counter-Strike, the goal of the environments and objectives are designed to present immediately recognizable situations that also allow for unique combat, even when played multiple times. In this case, each of the four campaigns included in the first release are of the “Escape and Survive” variety for the Survivor team. However, each mission is set in different geographic places which naturally lend themselves to varied play styles and challenges.
Since the game is coming out on the Xbox 360 and PC, questions about Live Anywhere are inevitable. Unfortunately, Michael didn’t want to talk too much about it as he mentioned that they haven’t yet revealed any details regarding the 360 version just yet. Please stay tuned for more”.
Stay tuned we will. Check out the word-per-word account of the interview by clicking on our read link below.
After knowing more about Left 4 Dead from Valve’s project manager Eric Johnson and marketing manager Doug Lombardi, we now focus our attention to Turtle Rock Studios‘ founder Michael Booth and his opinions about their game bound to hit the Xbox 360 and PC.
FiringSquad was able to secure a chit-chat with Mr. Booth and various topics were raised, including main human characters and how different they are in terms of gameplay. To that, he said:
In Left 4 Dead, players may assume the role of any of the four Survivors or one of four “Boss Infected.” Our AI technology allows games of 1 to 8 players – bots will assume the remaining Survivor and Boss Infected roles when human players are not available. The four Survivors have the same abilities and weapons available to them at the beginning of each campaign. However, it’s the weapons you find and the tactical choices you make that define your role on the Survivor team.
He also mentioned the types of zombies in the game. There are the mobs of AI-controlled zombies (or as Booth calls them, “infected”), then there are five “Boss Infected” (the higher, more powerful zombies) – Witch, Boomer, Hunter, Smoker, Tank.
All of them, with the exception of the Witch could be played by human players. When asked about the main goals in each round of the game, he said:
Similar to Counter-Strike, the goal of the environments and objectives are designed to present immediately recognizable situations that also allow for unique combat, even when played multiple times. In this case, each of the four campaigns included in the first release are of the “Escape and Survive” variety for the Survivor team. However, each mission is set in different geographic places which naturally lend themselves to varied play styles and challenges.
Since the game is coming out on the Xbox 360 and PC, questions about Live Anywhere are inevitable. Unfortunately, Michael didn’t want to talk too much about it as he mentioned that they haven’t yet revealed any details regarding the 360 version just yet. Please stay tuned for more”.
Stay tuned we will. Check out the word-per-word account of the interview by clicking on our read link below.