Two Worlds high-priority patch details, demo tomorrow on XBL
Heads up Two Worlds players! Publisher South Peak Interactive and developer Reality Pump announced that a free demo of the RPG will go live tomorrow (Thursday) over at Xbox Live. But more importantly, details regarding the promised high priority patch has finally been revealed.
We’d like to believe that this specific demo will reflect the changes implemented by Reality Pump in the upcoming title update. To see the improvements specific for each platform, check the “read more” link below.
Heads up Two Worlds players! Publisher South Peak Interactive and developer Reality Pump announced that a free demo of the RPG will go live tomorrow (Thursday) over at Xbox Live. But more importantly, details regarding the promised high priority patch has finally been revealed.
We are quite uncertain about the content of the demo but seeing that the title has already been released on platforms Xbox 360 and Games for Windows for a couple of months now, we’d like to believe that this specific demo will reflect the changes implemented by Reality Pump.
Anyway, we won’t keep you guessing what specific changes Two Worlds has received as we’ve already outlined them below for you. While the exact release date for the patch has yet to be determined, SouthPeak mentioned that it will be for free.
Both platforms (PC and Xbox 360):
- Horse steering has been improved
- Character development curve not as steep over level 25
- HP regeneration slower for max values above 2000
- Death strike skill – executable by strike button while in sneak mode
- Critical hit skill fixed
- Damage is now allowed over 32000
- There is a cap on damage and armor at 99999
- Necromancer spells have been balanced
- Magical boosters – effect restricted to 5 boosters
- Stacking potions with different statistics – fixed
- Objects stacking – objects can’t be stacked up if result has higher level requirements than current player level
- Equipment Class cap on 50
- When killing in towns – after you leave the town and go back guards will ask you to pay instead of immediately attacking you
- NPC‘s in towns don’t resurrect
- Tweaked hi- level monster balance
- Wing Membrane ingredient added to Helllord
- Dragons strike not breakable by player hit
- Bomb traps attached to some chests and wardrobes
- Balanced number of lock picks in chests and wardrobes
- Walking under water and not dying has been fixed
- Inaccessible Cave north of Ashos has been fixed
- Multiplayer Lag issues have been improved
- Multiplayer too many skill points generated due to combat stats has been fixed
- Friendly fire disabled in RPG mode (players cannot damage each other)
- Resurrect spell on players has been disabled
- Experience points for killing players has been removed
- Disarming skill disabled against other players
- Freezing/stopping spells disabled against other players
- Multiplayer RPG quests given to all, reward splitter between players
- Team assault – main monuments 50 times stronger
- Barbarian – berserk skill in PvP reduced to 5
- Chest and wardrobe lock levels improved in multiplayer
PC specific:
- Issue of moving money between servers has been fixedMaps D2,E4,F4, Multiplayer Tharbakin – missing triangles or flying objects have been fixed
- Enter opens console in single player
- Horse steering – stopping horse by back key changed
- Cloning character when logging on new WarNet server is fixed
- Boosters disappearing in Arena modes
- Atmospheric fog for multiplayer towns added
- Chat over open dialogs possible (by F11 chat dialog)
- All PVP arenas unlocked from beginning
Xbox 360 specific:
- Improved single player framerate
- Interface – repeat changes selection left stick hold added
- Game HDD cache cleaning possibility – RB + A + B during game launch
- Achievements for 5 elements is fixed
- Map interface improvements – only one open quest at the time, quests selection box better visibility, hero location on map better visibility, quest name on tooltip
- Hit info fonts larger
- “BACK – Show Instruction” text disappears
- Double saving multiplayer characters to protect character lost from power-off or hard-locks
- Interface – no controls after “server refused connection” is fixed
- Doubling gold in multiplayer is fixed
- Doubling objects in multiplayer is fixed