Ubisoft explains Assassin’s Creed fight system
There’s something about the stealthy Altair in Ubisoft‘s Assassin’s Creed (PS3, Xbox 360, PC) that appeals to some people. Unfortunately, Altair can’t remain in the shadows forever; he’ll have to come out and fight (and run like mad) eventually. Which is why Patrice Desilets of Ubisoft walked us through the basic details of Assassin’s Creed‘s “fight-or-flight” system. You’ll have to agree with us (and with Mr. Désilets) that there’s something utterly familiar and enjoyable about it.
Watch the video after the jump!
Patrice Desilets, Creative Director of Ubisoft‘s Assassin’s Creed (PS3, Xbox 360, PC) took the time to explain the details of the Assassin’s Creed fight system in a recent Ubisoft Development Diary. Desilets discussed the intricacies of the battle system with regards to controlling the main character Altair, using his various weapons, and even escaping from pursuers in Assassin’s Creed.
While interesting, it’s the escape system that piqued our curiosity the most. Escaping pursuers in Assassin’s Creed‘s involves features from a number of familiar games. Altair runs, climbs, swings and darts to and fro like the Prince from Ubisoft’s Prince of Persia series, while the “alert status” system is reminiscent of Konami’s Metal Gear Solid series.
For a more graphic illustration of Patrice Desilets’ explanation of the Assassin’s Creed fight system, take a look at the Ubisoft developer diary video below: