Ubisoft Insider Reveals Red Steel’s “Sooo Trippy” Secrets
PRINCE_NineOne1, a 100% verified Ubisoft employee doing the Deep Throat routine, posted some interesting facts about what’s going on with Red Steel behind Nintendo’s closed doors. Reacting to the mixed reviews on the playable Red Steel build shown at E3, he said the two weeks spent on porting itÂ’s gamecube dev kit version to the Wii dev kit prior to E3 was “not exactly the winning method to show off a game in the best light.” That plus the long line that limited demo play experience to 5 minutes “was hardly enough time to really, REALLY get the controls down pat.” This is the reason, according to P911, why publishers aren’t keen on showcasing early games at E3, or sometimes do it behind closed doors. Oh, so it’s not because they enjoy seeing us squirm with anticipation?
Apparently, coding in the revolutionary system required extra thought but he says Ubisoft is fully confident he will meet the challenge of developing something brand new. “REALLY BRAND NEW,” (that’s his uppercase not ours.) “It should be good stuff,” he said. The “good stuff” includes better game flow in the real time 3D space movement and better game control. The gameplay mechanics on Red Steel on the Wii platform involves a learning curve because the concept is “sooooo trippy” he says. “Should be a fun ride.” Know what? We think you do enjoy seeing us squirm with anticipation.
PRINCE_NineOne1, a 100% verified Ubisoft employee doing the Deep Throat routine, posted some interesting facts about what’s going on with Red Steel behind Nintendo’s closed doors. Reacting to the mixed reviews on the playable Red Steel build shown at E3, he said the two weeks spent on porting itÂ’s gamecube dev kit version to the Wii dev kit prior to E3 was “not exactly the winning method to show off a game in the best light.” That plus the long line that limited demo play experience to 5 minutes “was hardly enough time to really, REALLY get the controls down pat.” This is the reason, according to P911, why publishers aren’t keen on showcasing early games at E3, or sometimes do it behind closed doors. Oh, so it’s not because they enjoy seeing us squirm with anticipation?
Apparently, coding in the revolutionary system required extra thought but he says Ubisoft is fully confident he will meet the challenge of developing something brand new. “REALLY BRAND NEW,” (that’s his uppercase not ours.) “It should be good stuff,” he said. The “good stuff” includes better game flow in the real time 3D space movement and better game control. The gameplay mechanics on Red Steel on the Wii platform involves a learning curve because the concept is “sooooo trippy” he says. “Should be a fun ride.” Know what? We think you do enjoy seeing us squirm with anticipation.