Ubisoft: multiplatform means more compromises
Mathieu Ferland, senior producer for Tom Clancy‘s Splinter Cell: Conviction for the PC and Xbox 360, said that the developing games for multiple platforms “is not so difficult.” But he did say that in light of each platform’s unique strengths, developers must often make compromises to deliver one game over to different platforms.
“Not having to worry about other consoles for development is an important benefit,” said Ferland. He believes having a focus for one platform helps bring about a technical design that will fit perfectly to each platform. “For all these reasons, weÂ’ll end up with better performances,” he added.
Ubisoft took the “expensive” route in multiplatform development and invested in teams dedicated to the PC and Xbox 360 for the latest installment of Tom Clancy’s Splinter Cell franchise. “If such investment is not done, every feature unique to a console will not be used and a game will generally end up with a ‘lower quality,” Ferland explained.
Apparently, they didn’t spend that much as opposed to other titles being developed for the PC, Xbox 360 and PlayStation 3.
Via GamesRadar
Mathieu Ferland, senior producer for Tom Clancy‘s Splinter Cell: Conviction for the PC and Xbox 360, said that the developing games for multiple platforms “is not so difficult.” But he did say that in light of each platform’s unique strengths, developers must often make compromises to deliver one game over to different platforms.
“Not having to worry about other consoles for development is an important benefit,” said Ferland. He believes having a focus for one platform helps bring about a technical design that will fit perfectly to each platform. “For all these reasons, weÂ’ll end up with better performances,” he added.
Ubisoft took the “expensive” route in multiplatform development and invested in teams dedicated to the PC and Xbox 360 for the latest installment of Tom Clancy’s Splinter Cell franchise. “If such investment is not done, every feature unique to a console will not be used and a game will generally end up with a ‘lower quality,” Ferland explained.
Apparently, they didn’t spend that much as opposed to other titles being developed for the PC, Xbox 360 and PlayStation 3.
Via GamesRadar