Ubisoft names winners for “Too Much Imagination” challenge
Last September, Ubisoft kicked off the first unique Canada-wide recruitment initiative, “Too Much Imagination”, that was meant to pool in potential candidates that are interested in game development. Three months later, they have now narrowed down the search, and has come up with the winners.
Mart Lume, an international graduate of the Art Institute of Vancouver bagged the game design contest, with Nicolas Yur and Guillaume Couture from Montreal taking the runners-up place. And we’re pretty sure they all went home definitely feeling like winners.
The prizes included Mac laptops, Ubisoft Game and Game Design book libraries, and HDTV, and iPods. You might want to check out their submitted designs over at the Ubisoft site, although as of press time, they have yet to be posted.
To win the challenge, participants had to deal with 25 multiple-choice and three essay questions that will evaluate their comprehension of game-design theory, as well as their familiarity with game philosophy, and practical know-how of issues that game designers have to contend with in their daily existence.
Well, that seems really tough. Kudos to the winners!
Via gamasutra
Last September, Ubisoft kicked off the first unique Canada-wide recruitment initiative, “Too Much Imagination”, that was meant to pool in potential candidates that are interested in game development. Three months later, they have now narrowed down the search, and has come up with the winners.
Mart Lume, an international graduate of the Art Institute of Vancouver bagged the game design contest, with Nicolas Yur and Guillaume Couture from Montreal taking the runners-up place. And we’re pretty sure they all went home definitely feeling like winners.
The prizes included Mac laptops, Ubisoft Game and Game Design book libraries, and HDTV, and iPods. You might want to check out their submitted designs over at the Ubisoft site, although as of press time, they have yet to be posted.
To win the challenge, participants had to deal with 25 multiple-choice and three essay questions that will evaluate their comprehension of game-design theory, as well as their familiarity with game philosophy, and practical know-how of issues that game designers have to contend with in their daily existence.
Well, that seems really tough. Kudos to the winners!
Via gamasutra