Ubisoft on Assassin’s Creed game engine Scimitar
If you’ve seen Ubisoft‘s Assassin Creed (PC, Xbox 360, PS3) during last year’s E3, you’ll know that it truly deserves all the accolades it was awarded with. Now we can get into the nitty gritty of the details as Ubisoft Montreal Creative Director Patrice Desilets talks about the game and its many unique features.
Asides from writing the game and an engine from scratch, Desilets explains that such an endeavor would not have been possible with the previous generation of consoles. The high-end specs of the game, as well as many of the features planned into it, just wouldn’t fit the limiting capacity of the PS2, for example.
Desilets wanted players to take full control of the character Altair, with all the contextual movements associated with practically every part of the assassin’s body. She explains this in detail:
We started with the concept that the player should have full control over the Assassin’s body and that the Assassin should be able to interact with the world in an intuitive and natural way. The new gameplay comes from how the living and breathing world reacts to your second-to-second actions.
The need for artificial puzzle elements like moving walls or fire traps disappears because for the first time we can base our gameplay on social rules and the natural traps found in real cities. So each player will be able to tune the difficulty level of the game when choosing how they behave in the world.
Aside from that, various items continuously used by Altair in the game improve and become more efficient. For example, improved gloves give him the ability to gain better grasping ability, which changes the way he climbs or grab on to things he normally wouldn’t be able to reach.
The dynamics of the game also come into play as every individual, and even the entire environment, right down to the extras on the street, are free for Altair to interact with – either as a way to escape or slow down any pursuers chasing him.
All of this was made possible by the Scimitar engine designed purposely for the game, with gameplay made the top priority during the development of the Assassin’s Creed. While the game itself won’t support any multiplayer or online functionality, Assassin’s Creed looks like a truly worthy game to carry the flag for the next generation of consoles.
All versions of the game are with a November release date so gamers won’t have much longer to wait until they can try their hands on a little medieval espionage.
Buy: [Assassin’s Creed (Xbox 360)]
Buy: [Assassin’s Creed (PS3)]
If you’ve seen Ubisoft‘s Assassin Creed (PC, Xbox 360, PS3) during last year’s E3, you’ll know that it truly deserves all the accolades it was awarded with. Now we can get into the nitty gritty of the details as Ubisoft Montreal Creative Director Patrice Desilets talks about the game and its many unique features.
Asides from writing the game and an engine from scratch, Desilets explains that such an endeavor would not have been possible with the previous generation of consoles. The high-end specs of the game, as well as many of the features planned into it, just wouldn’t fit the limiting capacity of the PS2, for example.
Desilets wanted players to take full control of the character Altair, with all the contextual movements associated with practically every part of the assassin’s body. She explains this in detail:
We started with the concept that the player should have full control over the Assassin’s body and that the Assassin should be able to interact with the world in an intuitive and natural way. The new gameplay comes from how the living and breathing world reacts to your second-to-second actions.
The need for artificial puzzle elements like moving walls or fire traps disappears because for the first time we can base our gameplay on social rules and the natural traps found in real cities. So each player will be able to tune the difficulty level of the game when choosing how they behave in the world.
Aside from that, various items continuously used by Altair in the game improve and become more efficient. For example, improved gloves give him the ability to gain better grasping ability, which changes the way he climbs or grab on to things he normally wouldn’t be able to reach.
The dynamics of the game also come into play as every individual, and even the entire environment, right down to the extras on the street, are free for Altair to interact with – either as a way to escape or slow down any pursuers chasing him.
All of this was made possible by the Scimitar engine designed purposely for the game, with gameplay made the top priority during the development of the Assassin’s Creed. While the game itself won’t support any multiplayer or online functionality, Assassin’s Creed looks like a truly worthy game to carry the flag for the next generation of consoles.
All versions of the game are with a November release date so gamers won’t have much longer to wait until they can try their hands on a little medieval espionage.
Buy: [Assassin’s Creed (Xbox 360)]
Buy: [Assassin’s Creed (PS3)]