Ubisoft’s Blazing Angels Flying to the PS3
Blazing Angels: Squadron of WWII, the dogfighting videogame extravaganza, is making a transatlantic flight to the PS3 with some new additions in its arsenal of gaming fun. Ubisoft‘s Brand Development Manager, Sebastien Dore, brought to light some details about the upcoming PS3 version, highlighting the upgrades from the original XBox 360 one.
First off, Dore mentions significant improvements to the graphics for the PS3 version. The improvements will enhance the detail of terrain, making the game look more realistic than its predecessor, and post-processing filtering will allow for the game to better show the passing of time, moving from bright to dark as the skies fill with smoke and gunfire.
Dore also says that they will incorporate the motion-sensing feature of the PS3 into the game, allowing the player to “truly feel like a pilot thanks to the intuitive relation between controller’s and the aircraft’s movements.” Alternative controls and a cockpit view were also added for the PS3 version.
Gameplay-wise, there are a bunch of new features. In a throwback to the Battlefield series of games, death in multiplayer will allow players to switch aircraft, just in case they’re really bad at flying the hunk of junk they were using before. In addition to three new missions, and modifications to existing missions, there will also be a new multiplayer mode, as well as a tactical, team-based mode put into the mix. As Dore mentions, “the game has a new multiplayer game mode and a new gameplay in the offline campaign missions, consisting of simultaneous objectives that the player has to prioritize in order to achieve all of them while minimizing the losses.” Lastly, you’ll also be able to control ten new types of aircraft, with three on the Axis side and 7 in Allied hands.
Overall, they’ve made a lot of changes that should sweeten the deal for flight sim fans, and people looking for a new kind of team-based gameplay. “We would say that the PS3 version is not about one big change, but rather about having the ability to fine-tune all facets of the game in order to offer a better experience,” he says. “Developing the game for the PS3 has given us a chance to change some of the things we felt could have been done better in the original game, and we didn’t want to miss this opportunity.”
Blazing Angels: Squadron of WWII, the dogfighting videogame extravaganza, is making a transatlantic flight to the PS3 with some new additions in its arsenal of gaming fun. Ubisoft‘s Brand Development Manager, Sebastien Dore, brought to light some details about the upcoming PS3 version, highlighting the upgrades from the original XBox 360 one.
First off, Dore mentions significant improvements to the graphics for the PS3 version. The improvements will enhance the detail of terrain, making the game look more realistic than its predecessor, and post-processing filtering will allow for the game to better show the passing of time, moving from bright to dark as the skies fill with smoke and gunfire.
Dore also says that they will incorporate the motion-sensing feature of the PS3 into the game, allowing the player to “truly feel like a pilot thanks to the intuitive relation between controller’s and the aircraft’s movements.” Alternative controls and a cockpit view were also added for the PS3 version.
Gameplay-wise, there are a bunch of new features. In a throwback to the Battlefield series of games, death in multiplayer will allow players to switch aircraft, just in case they’re really bad at flying the hunk of junk they were using before. In addition to three new missions, and modifications to existing missions, there will also be a new multiplayer mode, as well as a tactical, team-based mode put into the mix. As Dore mentions, “the game has a new multiplayer game mode and a new gameplay in the offline campaign missions, consisting of simultaneous objectives that the player has to prioritize in order to achieve all of them while minimizing the losses.” Lastly, you’ll also be able to control ten new types of aircraft, with three on the Axis side and 7 in Allied hands.
Overall, they’ve made a lot of changes that should sweeten the deal for flight sim fans, and people looking for a new kind of team-based gameplay. “We would say that the PS3 version is not about one big change, but rather about having the ability to fine-tune all facets of the game in order to offer a better experience,” he says. “Developing the game for the PS3 has given us a chance to change some of the things we felt could have been done better in the original game, and we didn’t want to miss this opportunity.”