Ubisoft’s Guillemot: developing games for the PS3 isn’t harder than for Xbox 360
We’ve got several developers complaining about how hard it is to develop games for the PS3 hardware (Valve’s Gabe Newell comes into mind). But on the other hand, there are those developers who now say that they have little to no problems in creating games for the PS3, like Infinity Ward and now Ubisoft‘s Yves Guillemot.
Check out why in the full article!
It looks like things are getting somewhat brighter for Sony. Infinity Ward‘s Grant Collier proved that unlike most other game developers, they’re not having any difficulties with developing for Sony’s PlayStation 3. Now Ubisoft‘s president and CEO Yves Guillemot somehow followed suit, saying that between the PS3 and Microsoft‘s Xbox 360, one isn’t harder to develop for over the other.
Guillemot said that in developing cross-platform games, converting an Xbox 360 game into PS3 software is no more effortless than doing it vice versa. However, Ubisoft currently develops cross-platform games for both systems at the same time.
While Guillemot said that their gaming engines are now optimized for both Xbox 360 and PS3 software development, Ubisoft’s president does admit that developing PS3 games was previously a bit more expensive since “it was difficult to learn the PS3 hardware”.
Via Games Industry