Underwhelming Ninety-Nine Nights Review
Gaming site GameBrink.com is one of the first to review Q Entertainment’s Ninety-Nine Nights, one of the games Microsoft is hoping to carry Japanese Xbox 360 sales upward.
While it was clear from the start that N3 was going to be a Dynasty Warriors-style game, and that the graphics weren’t quite up to par with other next-generation titles, the reviewer has noticed a lot of other flaws within the Japanese version of the game. He notes,
“Ninety-Nine Nights is a game that looked really good in concept, but like games often do, the concept got lost somewhere along the road to creation. (…) ThereÂ’s very, very little depth, strategy, or skill to the game.”
According to the review, beating the game just by repeatedly hammering the X button is entirely possible. Meanwhile, another huge flaw seems to be the boss battles. The author even goes so far as to state it almost kills the game.
“The engine is fundamentally broken when it comes to boss fights. For some reason, unlike normal enemies, bosses can have attacks pass right through them without taking any damage, even if they arenÂ’t blocking.”
Now you could argue, “That’s okay, I’m patient and I’ll beat him eventually”. But chances of giving up will be really increased due to the lack of checkpoints.
“Take a wrong hit on a boss twenty minutes or more into the stage and bam! YouÂ’re back at the start. Since when you do and when you take damage is almost random, this means until you master the art of running away and poking bosses, youÂ’ll find yourself dying over and over”
See below for the rest of the review. The game received a score of 70, which is not a bad score at all; but once the game hits shelves in the US and Europe, see if it suits your taste before you buy – it doesn’t seem to be the epic, highly polished 3rd Party Action game we’ve all been waiting for.
Gaming site GameBrink.com is one of the first to review Q Entertainment’s Ninety-Nine Nights, one of the games Microsoft is hoping to carry Japanese Xbox 360 sales upward.
While it was clear from the start that N3 was going to be a Dynasty Warriors-style game, and that the graphics weren’t quite up to par with other next-generation titles, the reviewer has noticed a lot of other flaws within the Japanese version of the game. He notes,
“Ninety-Nine Nights is a game that looked really good in concept, but like games often do, the concept got lost somewhere along the road to creation. (…) ThereÂ’s very, very little depth, strategy, or skill to the game.”
According to the review, beating the game just by repeatedly hammering the X button is entirely possible. Meanwhile, another huge flaw seems to be the boss battles. The author even goes so far as to state it almost kills the game.
“The engine is fundamentally broken when it comes to boss fights. For some reason, unlike normal enemies, bosses can have attacks pass right through them without taking any damage, even if they arenÂ’t blocking.”
Now you could argue, “That’s okay, I’m patient and I’ll beat him eventually”. But chances of giving up will be really increased due to the lack of checkpoints.
“Take a wrong hit on a boss twenty minutes or more into the stage and bam! YouÂ’re back at the start. Since when you do and when you take damage is almost random, this means until you master the art of running away and poking bosses, youÂ’ll find yourself dying over and over”
See below for the rest of the review. The game received a score of 70, which is not a bad score at all; but once the game hits shelves in the US and Europe, see if it suits your taste before you buy – it doesn’t seem to be the epic, highly polished 3rd Party Action game we’ve all been waiting for.