Unique Elements In Chronicles of Spellborn

CoSSpellborn International is betting that their flagship product, Chronicles of Spellborn, will attract new gamers and hook existing ones by integrating them into the fantasy world beyond the level of simple gameplay. As their marketing manager, Barry Hoffman put it, “It’s not about killing rats; everything you are doing is part of the storyline.”

CoS is based on the cutting-edge Unreal Engine and includes unique gaming elements like ancestral quests, guild uniforms, unique costumes and honor badges made from enemy loot, the ability to lock skills into a weapon, and the availability of high-level game elements to low-level characters.

The challenge for Spellborn International is the state of the market, in which MMO’s spring up like weeds. How difficult is it for a new MMO to get attention?

“One of the things, of course, with MMOs is that people have to play it,”says Barry Hoffman.  “You can talk about it, you can show it but people have to play it. The biggest thing you can do is have a huge trial, a huge beta – if it is good, those playing it will shout it out. If it is bad, they will shout that out as well.”

Hoffman goes on to explain CoS‘s unique combat system. “It is twitch related, but it is not a hybrid system like others tried to do. Next to this is our skill bar.” The game’s skillbook stores all skills available to a player, and are not tied to certain levels. In essence, skills acquired early on continue to be viable as players increase their power through leveling. Another strong element is the end-game, including the concept of “ancestral quests.” Players begin quests that become part of the clan or guild history. Later generations of characters can take up the same quests, encountering the same challenges as their forebears.

CoS is scheduled for release in Q4. Players who’d like to participate in beta testing should sign up here.

Via PC Gamezone

CoSSpellborn International is betting that their flagship product, Chronicles of Spellborn, will attract new gamers and hook existing ones by integrating them into the fantasy world beyond the level of simple gameplay. As their marketing manager, Barry Hoffman put it, “It’s not about killing rats; everything you are doing is part of the storyline.”

CoS is based on the cutting-edge Unreal Engine and includes unique gaming elements like ancestral quests, guild uniforms, unique costumes and honor badges made from enemy loot, the ability to lock skills into a weapon, and the availability of high-level game elements to low-level characters.

The challenge for Spellborn International is the state of the market, in which MMO’s spring up like weeds. How difficult is it for a new MMO to get attention?

“One of the things, of course, with MMOs is that people have to play it,”says Barry Hoffman.  “You can talk about it, you can show it but people have to play it. The biggest thing you can do is have a huge trial, a huge beta – if it is good, those playing it will shout it out. If it is bad, they will shout that out as well.”

Hoffman goes on to explain CoS‘s unique combat system. “It is twitch related, but it is not a hybrid system like others tried to do. Next to this is our skill bar.” The game’s skillbook stores all skills available to a player, and are not tied to certain levels. In essence, skills acquired early on continue to be viable as players increase their power through leveling. Another strong element is the end-game, including the concept of “ancestral quests.” Players begin quests that become part of the clan or guild history. Later generations of characters can take up the same quests, encountering the same challenges as their forebears.

CoS is scheduled for release in Q4. Players who’d like to participate in beta testing should sign up here.

Via PC Gamezone

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