Unlisted changes for WoW’s 2.0.1 PTR Patch

WoW screenshotWe started November with a World of Warcraft good news, pertaining specifically to the Public Test Realms or PTRs. Aeus of EU Blizzard announced before that they are bringing them up again. After that, several changes have been implemented that gave players a lot of reasons to rave about.

The thing with these changes is that only the big and game-changing ones got listed. A casual gamer might not know it, but a seasoned player will definitely see even the slightest of changes. These small changes, give new dimensions to the overall feel of the game, making them rather invaluable.

For those casual gamers out there, we are posting today the unlisted changes for the 2.0.1 PTR patch. For you hardcore ones, let us see if you’ve notice these yourself. The bold ones, by the way, are those considered to be more noticeable compared to the others. Here goes:

  • Environmental sounds play in the background on the Character Creation screen.
  • Some newly created characters start out with their racials on their action bar. *IE Nightelves start with shadowmeld, humans don’t start with perception on their bar*
  • Moonfire now has a moon in the animation!
  • New loading screens.
  • Escape artist is now an instant cast.
  • Blood Fury also increases spell damage depending on your class. Increases Ranged and Mele damage for Hunters *unconfirmed*.
  • The Troll Priest racial "Shadowguard" now has a different graphic for the floaty orbs.
  • The Looking For Group Channel has been removed.
  • Same faction players in stealth are seeable by any other player of that faction.

See the rest of the changes after the jump!

WoW screenshotWe started November with a World of Warcraft good news, pertaining specifically to the Public Test Realms or PTRs. Aeus of EU Blizzard announced before that they are bringing them up again. After that, several changes have been implemented that gave players a lot of reasons to rave about.

The thing with these changes is that only the big and game-changing ones got listed. A casual gamer might not know it, but a seasoned player will definitely see even the slightest of changes. These small changes, give new dimensions to the overall feel of the game, making them rather invaluable.

For those casual gamers out there, we are posting today the unlisted changes for the 2.0.1 PTR patch. For you hardcore ones, let us see if you’ve notice these yourself. The bold ones, by the way, are those considered to be more noticeable compared to the others. Here goes:

  • Environmental sounds play in the background on the Character Creation screen.
  • Some newly created characters start out with their racials on their action bar. *IE Nightelves start with shadowmeld, humans don’t start with perception on their bar*
  • Moonfire now has a moon in the animation!
  • New loading screens.
  • Escape artist is now an instant cast.
  • Blood Fury also increases spell damage depending on your class. Increases Ranged and Mele damage for Hunters *unconfirmed*.
  • The Troll Priest racial "Shadowguard" now has a different graphic for the floaty orbs.
  • The Looking For Group Channel has been removed.
  • Same faction players in stealth are seeable by any other player of that faction.
  • Phase Shift has a new sound effect.
  • Added a new Sound Levels option under sound options.
  • Spellstone animation is now a green glow around your hands when activated.
  • Invisibility now causes the world to become wavy and the sky white, this includes Invisibility Potions and Cloaking Devices.
  • When right clicking your portrait there is a Dungeon Difficulty setting. *Has no effect on non-expansion instances*
  • There is now a black swirly animation when a spell is resisted.
  • The Quest log has been expanded to hold 25 quests.
  • The Outlands Map is now available on the map screen.
  • The Darnassus Alterac Valley Battlemaster has finally decided to join the other Battlemasters on the left side of the warrior’s terrace.
  • All the starting area guards have had their levels increased to 65.
  • There is a courtyard door opened in Undercity.
  • In order to make room for the new Looking for Group Interface button, the World Map button was moved to the top left of your minimap.
  • There is a Silvermoon City teleporter NPC in the Undercity courtyard.
  • All hunter’s pets have been normalized to a 2.0 speed. *unconfirmed*
  • There is a new ship by Auberdine that takes you to Azuremyst Isle. Players without the expansion are teleported to the nearest graveyard after a certain point.
  • Reputation gained from quests appears in your general chat window instead of just in the combat log.
  • Paladin Blessings and Seals have new animations!
  • Spellstone and Firestone can be equipped in the Wand slot.
  • The Netherwind Mantle has a new model, crystallized Banana Sundaes? *bug?*
  • Many profession that used to require a recipe, plan, ect, to learn are now trainable by the corresponding profession trainer.
  • Spells automatically update on your action bar when new ranks are purchased.
  • The graphic on Hunter’s Mark has changed.
  • A new sound plays when you are dazed.
  • Gouge and Backstab have new sounds.
  • Arcane Shot benefits more from ranged attack power. *unconfirmed*
  • Four new bank slots! And an extra bag slot that costs 25g to purchase.
  • The graphic on Corruption has changed.
  • New quests have been added throught the zones. Including various Draenei and Blood elf camps.
  • Many new items have been added to various vendors, including Jewelcrafting Plans.
  • New Sound effect on Concussion Shot.
  • The maximum instanced PvP you can be in queue for at one time is 3. *bug?*
  • All class specific spell books that previously dropped in dungeons are now trainable at level 60.
  • Players can change their title from a drop down menu to show their highest pvp rank next to their name

Via Pizzaman

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