Unreal Engine to be used for acrophobia therapy

Tom Fronczak, a contributor to The Last Boss, and a bloke who’s a semester away from a degree in game design, profiles a VR studio at the University of Pittsburgh’s Medical Virtual Reality Center.

Why? Well, Fronczack and classmates intend to develop an acrophobia (fear of heights) simulator to be used in therapy sessions.

Fronczak’s group will be using Unreal Engine (1) to develop a design a level that resembles an unfinished skyscraper. Patients will slowly ascend the floors of the building, eventually emerging in open air, where they will have to navigate up scaffolding to reach to top of the stage.

The time-frame for development has been limited to ten weeks. Fronczak notes that he’s eager to get feedback on his project. To read Fronczak’s updates feel free to use our read-link below.

Tom Fronczak, a contributor to The Last Boss, and a bloke who’s a semester away from a degree in game design, profiles a VR studio at the University of Pittsburgh’s Medical Virtual Reality Center.

Why? Well, Fronczack and classmates intend to develop an acrophobia (fear of heights) simulator to be used in therapy sessions.

Fronczak’s group will be using Unreal Engine (1) to develop a design a level that resembles an unfinished skyscraper. Patients will slowly ascend the floors of the building, eventually emerging in open air, where they will have to navigate up scaffolding to reach to top of the stage.

The time-frame for development has been limited to ten weeks. Fronczak notes that he’s eager to get feedback on his project. To read Fronczak’s updates feel free to use our read-link below.

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