Unreal Tournament III: Titan Pack DLC comes with Trophy support, split-screen support, more

UT3 Titan Pack Coming March 5th; First Details and Shots! - Image 1When Epic Games delivers, boy howdy. They detailed Unreal Tournament III’s upcoming Titan Pack DLC, which rightly deserves its name. The DLC will give the game new upgrades including split-screen support, Trophy support, and lots more. Lots.

What the hell am I talking about? Go to the full article for details.

UT3 Titan Pack Coming March 5th; First Details and Shots! - Image 1

Don’t go losing your head

When Epic Games delivers, boy howdy. They detailed Unreal Tournament III’s upcoming Titan Pack DLC, which rightly deserves its name. The DLC will give the game new upgrades including split-screen support, Trophy support, and lots more. Lots. What the hell am I talking about? Here’s what the Titan Pack will include:

  • 16 environments – four Warfare, three vCTF, six Deathmatch, and three CTF maps – that are new to the PC and PS3 versions
  • Three bonus pack maps, CTF-Face, CTF-Searchlight and DM-Morbias
  • The namesake Titan mutator, which lets players overwhelm opponents as a 15 foot tall titan, or crush them as a 30 foot tall Behemoth
  • Greed and Betrayal, two gametypes that breed new-found fervor throughout the competitive UT3 arena
  • Two powerful weapons, the Stinger Turret and Eradicator Cannon artillery
  • Two valuable deployables, the X-Ray Field and Link Station
  • The Slow Field power-up, a portable version of the Slow Field deployable
  • Stealthbender, a new vehicle that carries two spidermine trap deployables, one EMP mine, and one each of the new Link Station and X-Ray Field deployables
  • Two new characters, Nova and Kana
  • 57 awards attainable as Steam Achievements and PS3 Trophies
  • Broad improvements for PC and PS3: Significant AI enhancements, especially in vehicle gametypes; networking performance upgrades; greatly improved menu flow and UI usability; better mod support
  • Client-side demo recording, highly improved Server Browser, a new maplist system, plus mid-game mutator and gametype voting functionality for PC
  • High demand PS3 features including PS3 Trophy support, two-player split-screen support, and mod browsing

Nice eh? The Pack will be available for the PS3 on March 5. And it’s FREE 😉


Unreal Tournament III - Image 1 Unreal Tournament III - Image 2

Unreal Tournament III Titan Pack maps: Nanoblack and Shaft

And here are details on the 16 new maps:

Hostile (Warfare)
Many research vessels were lost in the early days of Na Pali exploration. When the terrain or local fauna proved to be too dangerous for recovery, equipment was often abandoned and forgotten. But when it was learned that the Necris had moved in to recover this equipment for their own purposes, the NEG dispatched military salvage units to reclaim their property.

Confrontation (Warfare)
Confrontation Canyon serves as a training ground for Axon forces, improving unit readiness by providing highly realistic, stressful training across the full spectrum of infantry and mechanized conflict. It is the premiere facility for heavy armor training, and all forces must complete courses here before assignment to a Leviathan unit.

Cold Harbor (Warfare)
Axon’s Stealth Research Division managed to get some of the early specs for the Necris Nightshade vehicle and have been attempting to retrofit that technology onto their own. The Necris have moved to stop this research, and despite the blockade that sealed the harbor when the NEG enforced the armistice, they have maintained a foothold here and are fervently working to destroy all remaining Axon research.

Downtown_Necris (Warfare)
The Necris are invading territories throughout Taryd, infecting conquered areas with Nanoblack to terraform them to suit their own needs. You must push back the Necris forces and restore order to this sector.

Stranded (Vehicle CTF)
Civilian contractors are often used to reliably transport supplies and equipment over short distances on Taryd, but when this cargo ship full of Axon supplies ran aground in Izanagi territory, a military unit was quickly dispatched to defend the area until a full extraction team could be assembled.

Rails (Vehicle CTF)
Even areas of new construction can be exploited as weak points in Oxida Nova’s defenses, so the Iron Guard has established a series of mobile turrets to patrol the perimeter of this worksite. With several city blocks of terrain to cover, including an access point through the city’s canal system, protecting this site will be a challenge to even the most experienced of teams.

Suspense_Necris (Vehicle CTF)
Suspense is the only bridge across the Alluvion strong enough to support the weight of heavy combat vehicles. It is under attack by Necris forces that control one river bank.

Dark Match (Deathmatch)
In preparation for the assault on Oxida Nova, Izanagi bombers targeted supply lines and other sites of important infrastructure. This power station was one of the first to be hit, and is now left to defend itself while running only on auxiliary reserves. Attack forces have moved in, and the facility’s lights haven’t even been restored. This level provides a unique twist on deathmatch in a darkened laboratory lit intermittently by a particle accelerator and emergency lights, and by muzzle flashes and explosions.

Ocean Relic (Deathmatch)
This ancient structure was discovered in the depths of an ocean rift 53 miles off the southern coast of Absalom. While the planet’s seemingly endless supply of sentient Nanoblack has kept the facility active, its origins and ultimate purpose remain a mystery. This level features the slow field powerup, a portable version of the slow field deployable.

Eden, Inc. (Deathmatch)
This industrial complex was once a hydroponic research facility focused on saving rare and endangered species. When their grant ran out, funds dried up and all work was suspended. Months later, demo crews moved in to pave the path for a new highway and found that many of the research seedlings had taken root and continued to grow. This level features the introduction of deployables to deathmatch, with both a spidermine trap and an X-Ray field deployable available.

Turbine (Deathmatch)
Axon Research Corporation has many geothermal power stations just like this scattered across the northern reaches of Taryd. They form a tight grid that supplies power to the research facilities and military installations common to the area. This level features the return of a classic Unreal Tournament deathmatch layout.

Koos Barge (Deathmatch)
Continuing their long tradition of expertly crafted sea vessels, Koos Shipping now offers barge services across all of Taryd’s oceans and waterways. While the prices are exorbitant, they’re the only line that guarantees that your shipment will arrive on time and undamaged, even when shipping lanes take them across the frozen polar regions.

Lost Cause (Deathmatch)
The Necris have not revealed the original purpose of this crumbling structure, nor have they explained why it was decommissioned. It stands on the cliffs of Absalom as a monument to history, a living link to the Necris ancestors.

Morbid (CTF)
Morbias Station Gamma is a transport hub that services overflow traffic passing through Taryd’s jumpgates. The Station offers a terrestrial shuttle, storage facilities (with quarantine services for live cargo), and a social center where guests can meet incoming visitors or hold private meetings in a neutral setting. Designed for use with the Titan mutator, Morbid includes heavy blast doors that can only be operated by Titans.

Nanoblack (CTF)
Giant vats of Nanoblack are processed and stored in facilities like this one across Omicron. The structures are largely self-sustaining once operational, and are upheld with much reverence by those who respect the power and significance of the Nanoblack seething within. Public access is highly restricted.

Shaft (CTF)
The substrata mines of Taryd produced over 800 gigatons of Tarydium last year alone. Production never stops here, not even for war, and mining drones will remain operational even as chaos erupts around them.

Via Planet Unreal

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