Update on the CPS3 emulation project

Update on ELSemi's CPS3 emulation project - Image 1Update on ELSemi's CPS3 emulation project - Image 2Update on ELSemi's CPS3 emulation project - Image 3

We informed you last week that Andreas has finally decrypted the Capcom Play System 3 (CPS3). Now that the emulator is nearing completion, ELSemi and Haze have finally decided to divulge concrete information about the project.

The emulator itself is for Windows but just like what happened to program MAME4ALL, it will eventually be ported to our dear PlayStation Portable. As for the emulator’s current status, here are the info as provided by the author (ELSemi is actually Spanish and this is the translated version):

  • CPU: Emulated
  • Graphical:
    • Tiles 8×8: Emulated
    • Tiles 16×16: Emulated
    • Sprites: They are, but with errors
    • Global Offset: Emulated
    • Trowel of colors of sprites: Some good, other badly
    • Tileflip within tileblok: Not emulated
    • Zoom lens: Not emulated
    • Priorities: Not emulated
    • Linezoom: Not emulated
    • Linescroll: Preliminary
  • Sound: Emulated
  • Controls: Emulated
  • CDROM: Partially emulated. At the moment the games start in NoCD way

Check back here at QJ.NET to know the latest about this project. We promise to update you as soon as more info come up because we are sure excited about this as you are.

Via Speksnk

Update on ELSemi's CPS3 emulation project - Image 1Update on ELSemi's CPS3 emulation project - Image 2Update on ELSemi's CPS3 emulation project - Image 3

We informed you last week that Andreas has finally decrypted the Capcom Play System 3 (CPS3). Now that the emulator is nearing completion, ELSemi and Haze have finally decided to divulge concrete information about the project.

The emulator itself is for Windows but just like what happened to program MAME4ALL, it will eventually be ported to our dear PlayStation Portable. As for the emulator’s current status, here are the info as provided by the author (ELSemi is actually Spanish and this is the translated version):

  • CPU: Emulated
  • Graphical:
    • Tiles 8×8: Emulated
    • Tiles 16×16: Emulated
    • Sprites: They are, but with errors
    • Global Offset: Emulated
    • Trowel of colors of sprites: Some good, other badly
    • Tileflip within tileblok: Not emulated
    • Zoom lens: Not emulated
    • Priorities: Not emulated
    • Linezoom: Not emulated
    • Linescroll: Preliminary
  • Sound: Emulated
  • Controls: Emulated
  • CDROM: Partially emulated. At the moment the games start in NoCD way

Check back here at QJ.NET to know the latest about this project. We promise to update you as soon as more info come up because we are sure excited about this as you are.

Via Speksnk

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