Updates on the DSTunnel
We have some updates on the DSTunnel. For those who are scratching their heads in confusion, the DSTunnel is a project that aims to enable multiplayer DS gaming over the internet. It is designed to work with any wireless multiplayer DS game that exists, and hopefully this should also work with all future games. It aims to make DS gaming more fun since it will bring multiplayer games to almost everyone.
Anyways, this is the latest update about the DSTunnel project. First off, the DSTunnel protocol – basically the basic documentation on how the protocol will work – is already set. Now all they need is time, probably lots and lots of it. This one, according to the DSTunnel project head, “will act as a cross between a true p2p udp network and a server-client network, based on configuration and network ability…it will determine whether a p2p or client/server system is more effective based on connection speeds and lag times, and configure the network in an attempt to create the best performance for an arbitrary group of peers.”
Also, some protocol mechanisms have already been designed that will take care of some aspects of timing. The interface between the transport protocol and the hardware interface is already designed to be more streamlined. Then again, these are just designs. Let us just hope that the results would be favorable to all gamers.
We have some updates on the DSTunnel. For those who are scratching their heads in confusion, the DSTunnel is a project that aims to enable multiplayer DS gaming over the internet. It is designed to work with any wireless multiplayer DS game that exists, and hopefully this should also work with all future games. It aims to make DS gaming more fun since it will bring multiplayer games to almost everyone.
Anyways, this is the latest update about the DSTunnel project. First off, the DSTunnel protocol – basically the basic documentation on how the protocol will work – is already set. Now all they need is time, probably lots and lots of it. This one, according to the DSTunnel project head, “will act as a cross between a true p2p udp network and a server-client network, based on configuration and network ability…it will determine whether a p2p or client/server system is more effective based on connection speeds and lag times, and configure the network in an attempt to create the best performance for an arbitrary group of peers.”
Also, some protocol mechanisms have already been designed that will take care of some aspects of timing. The interface between the transport protocol and the hardware interface is already designed to be more streamlined. Then again, these are just designs. Let us just hope that the results would be favorable to all gamers.