Valve releases Team Fortress 2 update

Team Fortress 2 - Image 1 A new year, a new update for Team Fortress 2. Valve has announced that a new update for the multiplayer shootfest is now out in the wild and ready to infiltrate your Steam clients. Check out the full article for the complete list of changes included in the update.

Team Fortress 2 - Image 1

Those lovely Valve people have rolled out an update for the PC version of Team Fortress 2 (Xbox 360, PlayStation 3, PC), the rollicking multiplayer shooter that came as part of The Orange Box. The update doesn’t bring any kind of madcap holiday madness to the game, but it does include the following changes:

  • Fixed “CUtlLinkedList overflow!” crash
  • Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
  • Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
  • Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
  • Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
  • Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
  • Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black

These updates will be applied automatically once you fire up your Steam client, so pretty much all you have to do is start it up and wait a bit. When that’s over and done with, you can then go in like a bat out of hell, guns blazing. Enjoy the smell of cordite, people.

Via Steam

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