Video: Enchanted Arms New Speed Tactics Battle System
As the release date of Enchanted Arms draws nearer and nearer, the marketing department of the the first Japanese RPG for the Xbox 360 has been stepping up the pace and is doing everything it could to whet every gamer’s appetite.
One of the features that this game would like to introduce would be its battle system. As shown in the video clip, Enchanted Arms will make use of a grid-based combat system that will place heavy importance on the positioning of every member of your party. Different views of the battle will also allow one to carefully judge the trend of a battle, while a flexible party order system lets you dictate the process of how exactly you would like to cripple your enemies.
Slightly reminiscent of Final Fantasy games, location-based attacks are also introduced, so yes, flanking your enemy now has visible effects, and we’re not just talking about your character’s animation anymore. The Enchanted Arms team has also added the feature “auto battle” and fast forward, in case you can’t wait for the next move you want to execute.
Other features would be the ability to perform combo attacks with your party members, thus allowing for some very interesting mixing and matching, as well as “Ex Skills”, which we are guessing would be the equivalent of the Limit Break (the game that I grew up with is getting obvious, isn’t it?).
Mere description won’t do the trick though, so just watch the video instead and see how you’ll like it.
Via GameTrailers
As the release date of Enchanted Arms draws nearer and nearer, the marketing department of the the first Japanese RPG for the Xbox 360 has been stepping up the pace and is doing everything it could to whet every gamer’s appetite.
One of the features that this game would like to introduce would be its battle system. As shown in the video clip, Enchanted Arms will make use of a grid-based combat system that will place heavy importance on the positioning of every member of your party. Different views of the battle will also allow one to carefully judge the trend of a battle, while a flexible party order system lets you dictate the process of how exactly you would like to cripple your enemies.
Slightly reminiscent of Final Fantasy games, location-based attacks are also introduced, so yes, flanking your enemy now has visible effects, and we’re not just talking about your character’s animation anymore. The Enchanted Arms team has also added the feature “auto battle” and fast forward, in case you can’t wait for the next move you want to execute.
Other features would be the ability to perform combo attacks with your party members, thus allowing for some very interesting mixing and matching, as well as “Ex Skills”, which we are guessing would be the equivalent of the Limit Break (the game that I grew up with is getting obvious, isn’t it?).
Mere description won’t do the trick though, so just watch the video instead and see how you’ll like it.
Via GameTrailers