Video: Eternal Sonata trailer featuring gameplay
Eternal Sonata, known as Trusty Bell: Chopin no Yume in Japan, became a massive hit (as far as 360 games in Japan go) on its release in the land of the rising sun. Now, Namco Bandai announced that they have released a new trailer for its much anticipated release in the west.
Developed by Tri-Crescendo (founded by Tri-Ace‘s sound programmer back in 1999 that created Baten Kaitos), Eternal Sonata follows the adventures of famed composer Frederic Chopin as he travels through his own dream world filled with colorful characters and stunning locales. In a land where music influences both combat and exploration, Chopin sets out on a journey not only of self-discovery, but also one of redemption.
Combat system is pseudo real-time much like Tri-Ace’s Valkyrie Profile 2, rewarding players for careful battle coordination without turning the game into a lazy turn-based RPG. Another nifty element is the influence of light and darkness: depending on whether enemies or heroes are in the light or darkness, their attacks, abilities, and even physical forms might undergo massive changes, adding a whole new dimension of variety to every encounter.
To find out what we’re talking about, and see the fresh trailer, check out the embed below:
Eternal Sonata, known as Trusty Bell: Chopin no Yume in Japan, became a massive hit (as far as 360 games in Japan go) on its release in the land of the rising sun. Now, Namco Bandai announced that they have released a new trailer for its much anticipated release in the west.
Developed by Tri-Crescendo (founded by Tri-Ace‘s sound programmer back in 1999 that created Baten Kaitos), Eternal Sonata follows the adventures of famed composer Frederic Chopin as he travels through his own dream world filled with colorful characters and stunning locales. In a land where music influences both combat and exploration, Chopin sets out on a journey not only of self-discovery, but also one of redemption.
Combat system is pseudo real-time much like Tri-Ace’s Valkyrie Profile 2, rewarding players for careful battle coordination without turning the game into a lazy turn-based RPG. Another nifty element is the influence of light and darkness: depending on whether enemies or heroes are in the light or darkness, their attacks, abilities, and even physical forms might undergo massive changes, adding a whole new dimension of variety to every encounter.
To find out what we’re talking about, and see the fresh trailer, check out the embed below: