Video Game Voters Network Launches

It’s time for gamers to take a stand politically about the games we play. And now we can with the “Video Gamer Voters Network”, a new grassroots political network for gamers that officially launched today at www.videogamevoters.org. The website was created as a means for American adults who play computer and video games to organize and take action on important policy issues affecting the computer and video game industry.

“Computer and video games represent one of the most important new media developments of this generation. Unlike many other forms of entertainment they offer players the opportunity to explore, be creative, learn through interaction and express themselves to others,” said Will Wright, Chief Designer at Maxis. “It is vitally important that we protect and nurture this new art form so that it can reach its full potential. Like most new forms of artistic expression that have come before (music, novels, movies), the primary critics of video games are the people that do not play them.”

The Video Game Voters Network opposes efforts to regulate the content of entertainment media, including proposals to criminalize the sale of certain games to minors, or regulate video games differently than movies, music, books, and other media. The site, a project of the Entertainment Software Association (ESA), enables gamers to stay updated about these and other game industry related issues, to register to vote, and to take action by contacting federal, state, and local officials to express their views. Gamers over 18 years old can join the Network and/or send a letter to policymakers at www.videogamevoters.org.

It’s time for gamers to take a stand politically about the games we play. And now we can with the “Video Gamer Voters Network”, a new grassroots political network for gamers that officially launched today at www.videogamevoters.org. The website was created as a means for American adults who play computer and video games to organize and take action on important policy issues affecting the computer and video game industry.

“Computer and video games represent one of the most important new media developments of this generation. Unlike many other forms of entertainment they offer players the opportunity to explore, be creative, learn through interaction and express themselves to others,” said Will Wright, Chief Designer at Maxis. “It is vitally important that we protect and nurture this new art form so that it can reach its full potential. Like most new forms of artistic expression that have come before (music, novels, movies), the primary critics of video games are the people that do not play them.”

The Video Game Voters Network opposes efforts to regulate the content of entertainment media, including proposals to criminalize the sale of certain games to minors, or regulate video games differently than movies, music, books, and other media. The site, a project of the Entertainment Software Association (ESA), enables gamers to stay updated about these and other game industry related issues, to register to vote, and to take action by contacting federal, state, and local officials to express their views. Gamers over 18 years old can join the Network and/or send a letter to policymakers at www.videogamevoters.org.

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