Video: ModNation Racers racing walkthrough
We already seen a handfull of videos of the upcoming customizable kart-racing title from United Front Games that shares the same concept with Sony’s Play, Create, Share line of games. From how the track editor works to the sticker and layering system of the game. Now the developers has once again posted a new video walkthrough of ModNation Racers detailing the racing part of the game.
We already seen a handfull of videos of the upcoming customizable kart-racing title from United Front Games that shares the same concept with Sony’s Play, Create, Share line of games. From how the track editor works to the sticker and layering system of the game. Now the developers has once again posted a new video walkthrough of ModNation Racers detailing the racing part of the game.
Accroding to Game designer Mat Thomas:
When we started working on ModNation Racers we knew we couldn’t simply create a basic physics system to deliver our core race experience. We were also weary of the fact that unlike many racers, the player in ModNation Racers will also be focused on weapon play. Very early on in development we experimented with extremely tight handling (akin to driving on rails) and a much more physical race experience. What we soon realized is that when the handling model is tight, there is not much fun in the race experience, it was essentially too easy and likewise when the user is spending a lot of time concentrating on just keeping the vehicle on the track with a more complex handling model then this doesn’t leave any mental power to experiment and use weapons. So as you may expect we ended up with something in the middle which offered us the physicality and emergent feel that for us makes this feel like a true next generation karting title. What we found is that this made the handling very much pick up and play, and easy to understand but at the same time offering depth you’d expect in other racers.
The other key component to a kart racing title is the drift, and we focused very hard on this to make it fun. Our drift is simple to use; the player simply presses and holds the X button to engage the drift. The key thing is that while drifting the user can still steer, influencing the turn and the counter-drift. Holding the drift as long as you can and disengaging at the right time can become quite an art. This is made more fun by the endless number of track designs we expect from Track Studio. Successful drifts are rewarded in our other key component: the boost meter.
ModNation Racers is currently in beta and will be out in Spring 2010.
Via [US PlayStation Blog]