Vivox to provide voice chat in Dungeons and Dragons Insider
Gone are the days of tabletop RPGs being relegated to kitchen tables and basements. When Wizards of the Coast (WotC) introduced Dungeons and Dragons Insider, it opened up new avenues of gaming for “dice chuckers” everywhere.
In an effort to make online campaigns more convenient (and attractive) for gamers everywhere, WotC has announced that they have entered into a contract with Vivox to provide voice chat to those playing on the Dungeons and Dragons Gaming Table.
The options in the voice chat are pretty comprehensive with players being able to create private conversations, start, leave, or even rejoin ongoing conversations.
The Dungeon Master of the game will be granted full moderator controls such as muting, kicking, and banning players which should be enough to help police the players when they get out of line. In addition to all of this, on-screen indicators indicate which players are using voice channels, as well as which voice channels are currently being used. R&D Director of Dungeons and Dragons at Wizards of the Coast Bill Slavicsek had this to say about the service:
Voice is an essential component of the D&D Insider player experience. The roots of classic Dungeons and Dragons lie in the ability to play interactively with your friends, communicating openly around a table, developing characters, building the scene, laying out the adventure and communicating actions and dialog.
To recreate this experience online, we needed a voice partner with the ability to deliver a consistently high quality and reliable voice experience for our players. We also needed a company with the resources to support us during and after the integration, with a proven ability to scale to a very large online community. Vivox is well positioned to deliver on these elements and we look forward to a successful relationship.
If you’re into classic table-top Dungeons and Dragons, you might want to head on over to the D&D homepage via our read link and try it out. After all, the only thing that WotC has yet to recreate is being able to punch a friend in the arm when he makes a comment about how your Rogue “always seems to get it from behind.”
Gone are the days of tabletop RPGs being relegated to kitchen tables and basements. When Wizards of the Coast (WotC) introduced Dungeons and Dragons Insider, it opened up new avenues of gaming for “dice chuckers” everywhere.
In an effort to make online campaigns more convenient (and attractive) for gamers everywhere, WotC has announced that they have entered into a contract with Vivox to provide voice chat to those playing on the Dungeons and Dragons Gaming Table.
The options in the voice chat are pretty comprehensive with players being able to create private conversations, start, leave, or even rejoin ongoing conversations.
The Dungeon Master of the game will be granted full moderator controls such as muting, kicking, and banning players which should be enough to help police the players when they get out of line. In addition to all of this, on-screen indicators indicate which players are using voice channels, as well as which voice channels are currently being used. R&D Director of Dungeons and Dragons at Wizards of the Coast Bill Slavicsek had this to say about the service:
Voice is an essential component of the D&D Insider player experience. The roots of classic Dungeons and Dragons lie in the ability to play interactively with your friends, communicating openly around a table, developing characters, building the scene, laying out the adventure and communicating actions and dialog.
To recreate this experience online, we needed a voice partner with the ability to deliver a consistently high quality and reliable voice experience for our players. We also needed a company with the resources to support us during and after the integration, with a proven ability to scale to a very large online community. Vivox is well positioned to deliver on these elements and we look forward to a successful relationship.
If you’re into classic table-top Dungeons and Dragons, you might want to head on over to the D&D homepage via our read link and try it out. After all, the only thing that WotC has yet to recreate is being able to punch a friend in the arm when he makes a comment about how your Rogue “always seems to get it from behind.”