Warhammer: Mark of Chaos v1.6 patch coming tomorrow

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Been having fun playing Warhammer: Mark of Chaos so far, haven’t you? With large-scale battles wherein monsters and armies, and thousands of characters sprawling and brawling on the battlefield, we trust you won’t be getting tired anytime soon.

Naturally, Namco Bandai will not even risk having you guys get tired of the game, so they’ll be releasing the v1.6 patch tomorrow which will add new features and fix whatever bugs and crashes you’ve been experiencing. Included in these new features is the addition of Flanking and Charge feedback, as well as an indicator in the Multiplayer Lobby of the list of players who are in a game. The patch will introduce a whole lot more changes so you might wanna stay tuned for that release tomorrow. Meanwhile, here are the patch notes for v1.6:

Fixes:

  • Fixed several crash, out of sync and other bugs during replays.
  • Fixed a bug where the Credits did not load after completing a Campaign.
  • Fixed issues in the Tutorial where triggers were broken.
  • Fixed a crash in the Multiplayer lobby.
  • Fixed a freeze that occurred after clicking on the Cancel button in the Create Army menu after playing a Ladder game.
  • Fixed a crash that occurred when you attempted to move Gutterunners out of bounds via their Tunnel ability.
  • Fixed minor user interface bugs.
  • Music volume balance.
  • Fixed a bug where players attempting to join a multiplayer game already started remained attempting indefinitely.
  • Fixed a bug where the Move Speed value was displayed incorrectly in the game.
  • Fixed a bug where some army bonuses were not displayed.
  • Changed the orientation of the tower cannons on the Hightower multiplayer map.
  • Changed the location of the rally point of the reinforcement camp in the center of the Village in Squeeze map.

Check out the rest of the patch notes in the full article!

Warhammer logo

Been having fun playing Warhammer: Mark of Chaos so far? With large-scale battles with monsters and armies and thousands of characters sprawling and brawling on the battlefield, we trust you won’t be getting tired anytime soon.

Naturally, Namco Bandai will not even risk having you guys get tired of the game, so they’ll be releasing the v1.6 patch tomorrow which will add new features and fix whatever bugs and crashes you’ve been experiencing. Included in the new features is the addition of Flanking and Charge feedback, as well as an indicator in the Multiplayer Lobby of the list of players who are in a game. The patch will introduce a whole lot more changes so you might wanna stay tuned for that release tomorrow. Meanwhile, here are the patch notes for v1.6:

Fixes:

  • Fixed several crash, out of sync and other bugs during replays.
  • Fixed a bug where the Credits did not load after completing a Campaign.
  • Fixed issues in the Tutorial where triggers were broken.
  • Fixed a crash in the Multiplayer lobby.
  • Fixed a freeze that occurred after clicking on the Cancel button in the Create Army menu after playing a Ladder game.
  • Fixed a crash that occurred when you attempted to move Gutterunners out of bounds via their Tunnel ability.
  • Fixed minor user interface bugs.
  • Music volume balance.
  • Fixed a bug where players attempting to join a multiplayer game already started remained attempting indefinitely.
  • Fixed a bug where the Move Speed value was displayed incorrectly in the game.
  • Fixed a bug where some army bonuses were not displayed.
  • Changed the orientation of the tower cannons on the Hightower multiplayer map.
  • Changed the location of the rally point of the reinforcement camp in the center of the Village in Squeeze map.

General Balance Changes:

  • Ranged units hit heroes more likely.
  • Heroes now suffer additional damage when attacked from behind by melee units.
  • Heroes can escape harder from pursuing units.
  • Fixed a bug which caused heroes to level up faster than intended.
  • Armor upgrade prices for units generally lowered.
  • Level upgrade cost for artillery units increased.

Skill Balance Changes

The Empire:

  • Prayers of Sigmar – Increases the lifetime of Strength of Sigmar by 2 sec (instead of 1).
  • Strength of Sigmar – Lifetime increased from 10 seconds to 15.
  • Strength of Sigmar – Cooldown reduced from 60 seconds to 45.
  • Strength of Sigmar – Power cost reduced from 300 to 150.
  • Fireball – Base chance to hit for area component increased from 10 to 11.
  • Fireball – Bonus chance to hit by skill ranks for area component lowered from 5% to 2.2%.
  • Fireball – Tooltip corrected. Bonus chance to hit to target is 10%.
  • Master of Aqshy – Chance to hit reduced from 5% to 1.4% for every rank of the skill.
  • Conflagration of Doom – Cooldown and power cost increased from 45 seconds and 225 power to 60 seconds and 300 power.
  • Conflagration of Doom – Inner area damage reduced from 3 to 2 hit points.
  • Conflagration of Doom – Inner area base chance to hit increased from 30% to 35%.
  • Conflagration of Doom – Outer area base chance to hit increased from 10% to 15%.
  • Conflagration of Doom – Outer area bonus chance to hit decreased from 5% to 3%.
  • Herald of the Storm – Cooldown and power cost decreased from 30 seconds and 150 power to 20 seconds and 100 power.
  • Herald of the Storm – Bonus chance to hit reduced from 10% to 8%.
  • Herald of the Storm – Now jumps up to 5 targets at the base rank of the skill.
  • Earthlord – Chance to hit increased from 0.2% per skill level to 0.4%.

Hordes of Chaos:

  • Wind of Death – Cooldown and power cost increased from 50 seconds and 250 power to 55 seconds and 275 power.
  • Lord of Shadow – Fixed skill to the tooltip. This will cause an overall 19% area radius decrease to the current state of the skill.
  • Infernal Storm – Chance to hit decreased from 5% to 4% per skill level.
  • Sumptuous Pestilence – Cooldown and power increased from 30 seconds and 150 power to 40 seconds and 200 power.

Skaven:

  • Warpbombs – Cooldown and power cost reduced from 50 seconds and 250 power to 40 seconds and 200 power.
  • Warpbombs – Area reduced from 3.0 to 2.5.
  • Warpstone Shower – Damage reduced from 2 to 1.
  • Whirling Doom – Cooldown and power cost decreased from 60 seconds and 300 power to 35 seconds and 175 power.
  • Whirling Doom – Chance to hit reduced from 40% to 15%.
  • Whirling Doom – Chance to hit upgrade reduced from 8% to 3% per level.

High Elves:

  • Asuryan’s Chosen – Cooldown and power cost reduced from 50 seconds and 250 power to 40 seconds and 200 power.
  • Asuryan’s Chosen – Base number of wisps reduced from 7 to 5.
  • Asuryan’s Chosen – Duration increased from 15 seconds to 20 seconds.
  • Asuryan’s Chosen – Base chance to hit increased from 5% to 10%.
  • Wrath of Khaine – Damage to target increased from 1 to 2.
  • Wrath of Khaine – The based skill already included the +50% chance to hit to the target. This has been corrected to the tooltip.
  • Wrath of Khaine – Added 1% bonus per skill level to the chance to hit of the area component of the spell.
  • Master of Hoeth – Magic resistance reduced is changed from 2 per skill level to 1.
  • Flames of the Phoenix – Cooldown and power cost increased from 50 seconds and 250 power to 60 seconds and 300 power.

Orcs and Goblins:

  • Brain Bursta – Cooldown and power cost increased from 20 seconds and 100 power to 35 seconds and 175 power.
  • Brain Bursta – Base chance to hit reduced from 15% to 10%.
  • Brain Bursta – Bonus chance to hit reduced from 3% per level to 2%.
  • Fists of Gork – Cooldown and power cost increased from 50 seconds and 250 power to 60 seconds and 300 power.
  • Fists of Gork – Base number of fists increased from 7 to 10.
  • Buzzin Swarm – Morale damage reduced from 50 to 25 and bonus per level reduced from 10 to 5.

Item Changes

  • Fixed function of damage reflection of Armor of Retribution.
  • Magical infusion potions’ price increased to 150-250-350 gold (minor-.
  • Power Stones’ price increased to 250-500-750 gold.
  • The cooldown of scrolls increased from 30 seconds to 60.
  • Elixir of Invigoration is on a 10 minutes cooldown.
  • Potion of Fortitude price increased to 400 gold.

Via Worth Playing

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