Warhawk Update v1.1 on the way
As good a game as the multiplayer-only title Warhawk from Incognito Entertainment is, it had its issues in the past with the experiences with some users. Stats tracking has been a bit off and connection problems have persisted. SCE has heard the pleas of their fans and are working on a fix for this woes.
Posting a message recently on the US PlayStation blogs, SCE revealed that Warhawk v1.1 is already on the way and it should address all the problems which have so far been identified. The update will come in two parts to ensure that all turns out well.
The first part will be a client update which means you won’t have to download an update because the fixes will remain exclusive to the SCE servers. The other part is the client-end update which will have users download a patch and install it to complete the job. Here’s what to expect from the two updates with respect to their particular ends:
Server-side updates:
- Stat database stability improvements
- Improved server stability
- Max Clan limit changed from 32 to 64
- Viral Rank-up bug fixed and correct for players that were accidentally ranked up.
Client-side updates for Warhawk Patch v1.1:
- Stat connection, fetch/post fixes
- Significantly improved client connection stability
- Quad “????” Ping display bug fixed.
- Added support for Player-Ranked Servers.
- Game synchronization fixes due to fluctuating network conditions (packet-drop).
- Crash fixes for end of game and split screen.
- Time-in-Vehicle Stats fixed so certain awards can now be granted properly.
As good a game as the multiplayer-only title Warhawk from Incognito Entertainment is, it had its issues in the past with the experiences with some users. Stats tracking has been a bit off and connection problems have persisted. SCE has heard the pleas of their fans and are working on a fix for this woes.
Posting a message recently on the US PlayStation blogs, SCE revealed that Warhawk v1.1 is already on the way and it should address all the problems which have so far been identified. The update will come in two parts to ensure that all turns out well.
The first part will be a client update which means you won’t have to download an update because the fixes will remain exclusive to the SCE servers. The other part is the client-end update which will have users download a patch and install it to complete the job. Here’s what to expect from the two updates with respect to their particular ends:
Server-side updates:
- Stat database stability improvements
- Improved server stability
- Max Clan limit changed from 32 to 64
- Viral Rank-up bug fixed and correct for players that were accidentally ranked up.
Client-side updates for Warhawk Patch v1.1:
- Stat connection, fetch/post fixes
- Significantly improved client connection stability
- Quad “????” Ping display bug fixed.
- Added support for Player-Ranked Servers.
- Game synchronization fixes due to fluctuating network conditions (packet-drop).
- Crash fixes for end of game and split screen.
- Time-in-Vehicle Stats fixed so certain awards can now be granted properly.