Warhawk’s Dylan Jobe… jeebus grinds, the PS3’s the SERVER?

Woo-hoo, it's time to SALSA the sky to pieces!!! - Image 1Okay, so we were going through GameInformer’s interview with Incognito Entertainment‘s Dylan Jobe regarding Warhawk, and towards the latter half of the interview, something jumped up at us. We could have block-quoted the relevant section, but to keep things short and sweet, we’ll break it up instead:

  • Traditional online console gaming: “youÂ’re actually slave(d) to the corporate mothership, and theyÂ’re actually hosting the server for you in kind of a pseudo peer-to-peer network.”
  • Traditional online PC gaming: “more egalitarian” (as a player can choose to host the game on his machine)
  • Warhawk online PS3 gaming: “Well, letÂ’s just allow the consumer to host their own server if they want, in their living room. They donÂ’t have to be connected to Sony.”

Holy barrel roll cojones, the PS3’s the server?! “What we found is that the PS3 itself could not only play on but host a full 32 players.” Jobe admits there will be “a little connection” with the PlayStation Network for buddy lists synchronization and that sort of stuff, but the actual multiplayer game itself could run off someone’s PS3 instead of a blade server. And remember when everyone kept on complaining about split-screen, or lack thereof, in some games? Holy barrel roll cojones Part 2:

And, in addition to that, because of the way our dynamic split-screen stuff works, you can have your own PS3 hosting – you can have 20 or something other guys connected to it – and then you can have a four-way split and then youÂ’re all online at the same time.

There was only one thing that had to be said after this, with obligatory stupefied drooling: “pacchonbo-mo-inoinoi chakaretapatton pankorakettonto-n…

Okay, on a more serious note, a lot of work did go into balancing to make sure that lag wouldn’t have any effect on the game’s weapon scoring. There’s a lot more stuff that was said in the interview – we’ll cover that in a bit – but for the purposes of this article alone, there isn’t much left to be said but: “kokoreccho pie-nto-ra ma-nima-ni ungarafoccha-ra…”

Woo-hoo, it's time to SALSA the sky to pieces!!! - Image 1Okay, so we were going through GameInformer’s interview with Incognito Entertainment‘s Dylan Jobe regarding Warhawk, and towards the latter half of the interview, something jumped up at us. We could have block-quoted the relevant section, but to keep things short and sweet, we’ll break it up instead:

  • Traditional online console gaming: “youÂ’re actually slave(d) to the corporate mothership, and theyÂ’re actually hosting the server for you in kind of a pseudo peer-to-peer network.”
  • Traditional online PC gaming: “more egalitarian” (as a player can choose to host the game on his machine)
  • Warhawk online PS3 gaming: “Well, letÂ’s just allow the consumer to host their own server if they want, in their living room. They donÂ’t have to be connected to Sony.”

Holy barrel roll cojones, the PS3’s the server?! “What we found is that the PS3 itself could not only play on but host a full 32 players.” Jobe admits there will be “a little connection” with the PlayStation Network for buddy lists synchronization and that sort of stuff, but the actual multiplayer game itself could run off someone’s PS3 instead of a blade server. And remember when everyone kept on complaining about split-screen, or lack thereof, in some games? Holy barrel roll cojones Part 2:

And, in addition to that, because of the way our dynamic split-screen stuff works, you can have your own PS3 hosting – you can have 20 or something other guys connected to it – and then you can have a four-way split and then youÂ’re all online at the same time.

There was only one thing that had to be said after this, with obligatory stupefied drooling: “pacchonbo-mo-inoinoi chakaretapatton pankorakettonto-n…

Okay, on a more serious note, a lot of work did go into balancing to make sure that lag wouldn’t have any effect on the game’s weapon scoring. There’s a lot more stuff that was said in the interview – we’ll cover that in a bit – but for the purposes of this article alone, there isn’t much left to be said but: “kokoreccho pie-nto-ra ma-nima-ni ungarafoccha-ra…”

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