What’s in a choice: Tabula Rasa presents Ethical Parables

An MMORPG lends little for the exercise of moral decision making, but in the case of NCSoft‘s Tabula Rasa there’s a choice to be made. The latest fiction piece from NCSoft tackles how players in the fight against the Bane will have to muster more than their arms and their mastery of LOGOS.

What's in a choice: Tabula Rasa presents Ethical Parables - Image 1 

Ethics and morals are tied together more often than not, and Tabula Rasa was designed from the ground up to weave some form of dilemma within players’ missions. In a way, soldiers joining the fight against the Bane get more immersed in the threatened universe and the problems humanity is faced with; they also become more aware of how some of their choices change how everyone else in the game view them.

So in essence, players traverse through the plot as if they were actually there, carving their own way through a multitude of choices (and therefore paths) leading from one state to the next. Imagine having gained information from a cooperative Bane captive, allowing the player to unlock missions in thwarting the enemy in key points. When the missions have ended, will you execute the prisoner or will you simply let the captive live?

The reasons behind the decisions made are the players’ own justifications, but they must know that each choice already defines their moral lines. Take note that it does not necessarily a define that a player has a specific alignment. How it all plays out will be unraveled further when Tabula Rasa finally releases. Let the screenshots below put your impatience at ease.

Richard Garriott's Tabula Rasa screenshots - Image 4 Richard Garriott's Tabula Rasa screenshots - Image 2 Richard Garriott's Tabula Rasa screenshots - Image 7 Richard Garriott's Tabula Rasa screenshots - Image 8

Four more screenshots available at the Full Article!

An MMORPG lends little for the exercise of moral decision making, but in the case of NCSoft‘s Tabula Rasa there’s a choice to be made. The latest fiction piece from NCSoft tackles how players in the fight against the Bane will have to muster more than their arms and their mastery of LOGOS.

What's in a choice: Tabula Rasa presents Ethical Parables - Image 1 

Ethics and morals are tied together more often than not, and Tabula Rasa was designed from the ground up to weave some form of dilemma within players’ missions. In a way, soldiers joining the fight against the Bane get more immersed in the threatened universe and the problems humanity is faced with; they also become more aware of how some of their choices change how everyone else in the game view them.

So in essence, players traverse through the plot as if they were actually there, carving their own way through a multitude of choices (and therefore paths) leading from one state to the next. Imagine having gained information from a cooperative Bane captive, allowing the player to unlock missions in thwarting the enemy in key points. When the missions have ended, will you execute the prisoner or will you simply let the captive live?

The reasons behind the decisions made are the players’ own justifications, but they must know that each choice already defines their moral lines. Take note that it does not necessarily a define that a player has a specific alignment. How it all plays out will be unraveled further when Tabula Rasa finally releases. Let the screenshots below put your impatience at ease.

Richard Garriott's Tabula Rasa screenshots - Image 4 Richard Garriott's Tabula Rasa screenshots - Image 2 Richard Garriott's Tabula Rasa screenshots - Image 7 Richard Garriott's Tabula Rasa screenshots - Image 8

Richard Garriott's Tabula Rasa screenshots - Image 1 Richard Garriott's Tabula Rasa screenshots - Image 6 Richard Garriott's Tabula Rasa screenshots - Image 3 Richard Garriott's Tabula Rasa screenshots - Image 5

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