Why next-gen games come in browns and grays
Kudos to some very keen gamers who saw the reason why we’re seeing lots of browns and grays in our next-gen game screenshots. True, a lot of us have spent some wakeful nights drooling at the screens and downloading the demos just to get a load of the stuff that the next-gen consoles offer.
One thing that stood out from the graphical aspect is the color. We’re asking, why all these sepia shades and gray, smoky filters… haven’t the game developers done a roundtable discussion and decided to turn browns and grays into a cult next-gen phenomenon?
We’re not game developers, but we’ve heard of terms such as “bloom” or “post apocalyptic”. Truth is, most next-gen games are set in warzones and desolate environments such as Gears of War or Killzone. The developers make sure that the setting is at its most realistic. The “bloom” concept in photography occurs during dusk or dawn – which is when these games are mostly set. If anything, all the developers do is take advantage of photorealism.
And we agree, they’re as realistic as any design programming could achieve. (Thanks Subnet6 and Pince for some really “enlightening” ideas.)
Kudos to some very keen gamers who saw the reason why we’re seeing lots of browns and grays in our next-gen game screenshots. True, a lot of us have spent some wakeful nights drooling at the screens and downloading the demos just to get a load of the stuff that the next-gen consoles offer.
One thing that stood out from the graphical aspect is the color. We’re asking, why all these sepia shades and gray, smoky filters… haven’t the game developers done a roundtable discussion and decided to turn browns and grays into a cult next-gen phenomenon?
We’re not game developers, but we’ve heard of terms such as “bloom” or “post apocalyptic”. Truth is, most next-gen games are set in warzones and desolate environments such as Gears of War or Killzone. The developers make sure that the setting is at its most realistic. The “bloom” concept in photography occurs during dusk or dawn – which is when these games are mostly set. If anything, all the developers do is take advantage of photorealism.
And we agree, they’re as realistic as any design programming could achieve. (Thanks Subnet6 and Pince for some really “enlightening” ideas.)