Why Wii almost had flOw
In the aftermath of GDC, it was revealed that flOw was very close to becoming a Wii release, but in the end, Sony won the battle and the game will be a PS3 exclusive for now.
Ars Technica was able to get comments coming from Kellee Santiago of That Game Company, and Santiago was open to some interesting details. It was revealed that Sony was more supportive of the project than Nintendo, helping the developer set up the studio and get things going.
While talks with Nintendo were generally amicable, the Wii maker did not seem as aggressive as its rival in providing assistance to That Game Company. Santiago described choosing between the two console giants as “the hardest decision” that his company had to make, but expressed happiness in teaming up with Sony to work on the PS3. That Game Company did not rule out possible projects on the Wii platform in the future.
Ars Technica’s report went on to discuss the advantages and disadvantages of each platform regarding how the game will play, saying that the SIXAXIS may not be as easy to wield as the Wii controller but it does rise to the occasion. They also emphasized that HD graphics should be good for the game, as well as any out there.
Follow the read URL to get the nitty-gritty on the write-up.
In the aftermath of GDC, it was revealed that flOw was very close to becoming a Wii release, but in the end, Sony won the battle and the game will be a PS3 exclusive for now.
Ars Technica was able to get comments coming from Kellee Santiago of That Game Company, and Santiago was open to some interesting details. It was revealed that Sony was more supportive of the project than Nintendo, helping the developer set up the studio and get things going.
While talks with Nintendo were generally amicable, the Wii maker did not seem as aggressive as its rival in providing assistance to That Game Company. Santiago described choosing between the two console giants as “the hardest decision” that his company had to make, but expressed happiness in teaming up with Sony to work on the PS3. That Game Company did not rule out possible projects on the Wii platform in the future.
Ars Technica’s report went on to discuss the advantages and disadvantages of each platform regarding how the game will play, saying that the SIXAXIS may not be as easy to wield as the Wii controller but it does rise to the occasion. They also emphasized that HD graphics should be good for the game, as well as any out there.
Follow the read URL to get the nitty-gritty on the write-up.